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I would honestly go up to four mox opals if possible (maybe cutting the lotus blooms, they just don't seem right in a deck that is trying to be aggressive) and maybe go up to like 16-18 lands because it seems incredibly hard to cast your spells with how few lands there are currently.
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Hey, thanks for your thoughts! Perhaps, but mox opals are legendary, contradicting each other. For the lands, what ends up happening is that they take over the deck come turns 5+, and no cards are left in hand. All that's needed is a start with 2 lands in hand, and the rest plays itself out. My other thought with the lotus blooms is to allow for equipment attachments fast on turn 4. It's not meant to be terribly aggressive, just moderately.
The thing is with mox opal, you can use it as a short burst of mana when you draw multiples of them, which is why it's so good. You really do need to have more lands or mox opals, I've tried drawing dozens of multiple opening hands and I have had to mulligan my opener around half the time at least, and then when going to six I've had to mulligan a lot as well; you just do not have enough mana to get up to your three drops consistently. Lotus bloom is fine, but it's only a burst of mana, and if you use all of it then and don't have any lands or mox opals you can't cast any more spells; in a fast format like modern you can't afford to be slipping up this much on mana. I'm not trying to be rude with my advice, but I've been playing the format for a few years with mostly aggressive decks like burn and if you slip up for more than a turn you are usually dead.
Also considering you have so many high cost spells in your sideboard and the fact that you have a hard time getting up to three mana consistently, I would definitely up your land count.