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just a quik comment if all your cards are 1 drops you dont need that many lands
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I think the quantity is okay because the chance to draw lands would be too low if he drops lands. I recommend using Evolving Wilds, Gruul, Izzet and Simic Guildgates if you want to keep the costs low.Otherwise go for the rare lands (Breeding Pool, Hinterland Harbor, Kessig Wolf Run, Rootbound Crag, Steam Vents, Stomping Ground and Sulfur Falls) and let your wallet suffer :DYou could try to play about 15 lands then.
nicelly put
Secondly I recommend warmly to add some cards that let you draw additional cards because I guess that your hand would be empty after turn three.You could add one drops like Abundant Growth, Curiosity, Faithless Looting, Fleeting Distraction and Thought Scour in case that your deck struggles in mid game :)
Thought scour would be perfect. I'd also add curiosity and looting, as your only draw engines, but this is just bad ass! If your willing to go above 1 cmc for a card, I"d recomend Runechanters pike. It would allow some sort of late game ability, instead of just hoping the rush kills them. And if your playing 1 drops, why no Dryad Militant? or Judges familiar? Both are 1 drops with nice stats/abilities.
yeah dryad militant for sure