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Tempered Steel is obviously a card that needs no introduction to Standard play. Decks involving Tempered Steel have been around since it originally was printed, but since the launch of Innistrad the number of Tempered Steel decks has seriously plummeted. The main reason, obviously, is the stark lack of quality artifact creatures. However, there are a few cards in Innistrad that have--for the most part--been underrated and underplayed for their potential. These cards are Heartless Summoning and Mentor of the Meek. Combined with each other and a full suite of various Artifact creatures, you can create a deck that makes creatures too fast to Vapor Snag, Mana Leak, Doom Blade, or Huntmaster away. I haven't actually played a whole lot with this deck, but on the play with the right hand, it can be a truly fearsome deck to face, capable of decimating the current top deck, UW Delver. Generally I will mulligan away any hand that does not have Heartless Summoning, and any hand with both Heartless Summoning and Mentor of the Meek or Myr Superion is going to be absolutely beast. A turn two Heartless followed by 2 free Myr Superions into a Turn 3 Mentor for one white, followed by 2 free Perilous Myrs each with a cantrip is an absolutely devastating play to your opponent. Once you set up Mentor/Summoning, it is not that hard to dig through your deck and find Tempered Steel, which generally is followed up by an alpha strike of your free (or at the very least almost free) artifact creatures. This deck is really strong, a good hand is almost unbeatable on the play because there is almost no way of stopping you from dropping Heartless Summoning and at least one Myr Superion (even a Vapor Snag on the Superion will just translate into a "You lose 1 life" because you can replay him once again for free). A brief idea of when you want to Sideboard stuff in: Against UW Delver, put all four Phyrexian Metamorphs in. They turn into "Destroy target Geist of Saint Traft" for 1 mana and 2 life. Against various Ramp/Titan based decks, I'll generally throw in a couple of Onion Rings and maybe even a Celestial Purge if they have Inferno Titan and Huntmaster of the Fells. Those two can really wreck your artifact army so getting rid of them ASAP is essential in any match-up. I'll also try to squeeze in some Metamorphs to copy their titans later in the game. Against Zombies Celestial Purge is an obvious choice, especially if it's against . If it's Zombie Pod then all 3 Onion Rings will help shut them down. Stopping the Pod will almost certainly secure you victory. I hope you like the deck. Leave a comment; I love constructive criticism as well as suggestions to help me improve. If you like this deck than feel free to take a look at my other decks, I spend a lot of time creating various tournament worthy (at least in my opinion) decks that are generally more fringe strategies that some people may not have encountered before. I'll try to get back and look at decks of people who comment as soon as possible. Thanks again and have a nice day!
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Dont really have much to say other then nice deck! Check out mine if you get a chance http://www.mtgvault.com/ViewDeck.aspx?DeckID=348792
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I like this! I also have a tempered steel deck, but its pretty generic. if you had etched champion in here, wouldnt he come into play as a 2/2 instead of a 1/1 if you controlled 2 other artifacts? He would have protection from black
No that's not the way Protection works. Protection from X means that it cannot be targeted, blocked, dealt damage to, equipped, or enchanted by X. Heartless Summoning does not enchant, equip, target, block, or deal damage to the Etched Champion, so therefore both of its effects are applied regardless of Protection. It's the same reason why Etched Champion does not protect against Tempered Steel.