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The is a slight revamp to my original all non-rare infect deck. Initially it was 100% artifact, this time I'm splashing a little color to it. Still a very unique strategy being employed, I think.
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For infect the faster the better. I just don't see this deck beating out a more standard version of infect, especially if they're using livewire lash. Now for a group game or a longer game this looks pretty cool and pretty original.
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I do have a standard infect deck, but you know.. they all pretty much look the same (to me, anyways). I wanted to take out the rares that made it sploits, and create something kind of quirky. I do mostly play multiplayer, so I am kind of banking on it being the underdog, then pop off an infinite infect for the win. If the deck starts gaining agro amongst my group, I might take the idea and run with it, dropping in some rares (Grand Architect for one)
Any ideas how to change this up a little bit to help it run faster? I'll take rares into consideration, but I'd prefer to keep it 100% common and uncommon.