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Revamp to my previous U/G Mind Thief deck. Cryptoplasm is a superstar in this deck, changing between Scute Mob for +1/+1 counters, Oracle of Mul Daya for potentially massive land fall, Roil Elemental to steal additional creatures and add evasion to those +1/+1 counters, or your opponent's best creatures.
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Cool think you shall play more island, because so your sure to get 2 island and 1 colourless for crystoplasm. Cool. Please check my blightsteel deck out
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There's more than enough land fetch that I shouldn't ever need more than 4. I'd rather more forests to avoid opening without any, slim as that chance may be.
Actually, I did decide to increase the count to 6, just because Oracle of Mul Daya + Explore could lead to me casting multiple blue creatures early on, and 4 islands would only allow for 2x Cryptoplasm, whereas with 6 I could cast 2x or even 3x Cryptoplasm, 2x Roil Elemental, or a Roil Elemental and a Cryptoplasm. Rare as the occasion may be, I'd still rather the deck be capable of an early game creature explosion. Ironic though, after I made that last post and changed the land count, I drew my first sample hand without any forests in them :P
Just bought the rest of the cards needed to finish this deck. Should be here by this time next week, just in time to give it a play test next Wednesday on campus ^_^
Well, excluding Misty Rainforest, I'll be running Evolving Wilds in their place. But that is okay, most hands I do not use the Misty Rainforest for an early game fast mana fix, but to store a 2-drop for landfall. Occasionally I do need to use them, but I'll just have to bite that bullet.. not going to invest $45 in 4 lands. Although I might be able to trade for 2x and only run 2x Evolving Wilds.