Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Precursor Golem has been the staple to my favorite deck concept since SoM's release. Fitting then, that I've finally completed my play set, the weekend before my semester lets out. Next week will mark the end of my casual-play season, and I want to go out with a bang. Something off the wall and fun. So, I've decided to retire my trodden-path competitive decks, and run something purely for the beauty of the fun of it. Hope this is it, cause it's what I'm running ^-^ Edit: Sideboard is not a sideboard. It is what I would replace Energy Chamber with if I ever needed to make the deck standard legal. But, imo, Steel Overseer is a bit overwhelming, so for casual I decided to leave him out (and in my mono-U speed deck)
This deck has been viewed 1,003 times.
What is the basic focus on this deck though? I mean, an infect and life damage have completely different tactics, and/or styles. That is just one noticeable conflict. I have tried decks similar to this and the precursor golem is a great card to have, but in terms of mana cost, maybe reducing it to two-three, and use the extra space to hammer down on the infect style you are attempting here, and its easy to get it to standard just use the steel overseer because that is one affective card. Maybe it might be useful to add "grafted exoskeleton" especially with etched champion on the deck, it might get things started a lot faster
Permalink
There's no conflict between damage to life and infect ;) The win condition is primarily damage to life, and anything with infect is used reactively to distribute -1/-1 counters. However, it could become the win condition as well, considering all of the proliferation going on. I should note that I play multiplayer, typically Two Headed Giant or 3-6 player free for alls, sometimes Emperor. In the formats, Tainted Strike is boss, if only because it plays at instant speed, meaning I can interfere with other players' combats and drop -1/-1 counters where I want them.
You need manaramp, and lots of it. Grand Architect does great for this. Also, if the only reason you're running black is for tainted strike, you're better off removing black altogether. use white instead, and fill up the deck with turn aside and indomitable archangel. Take out the clasp and chamber. They are two irrelevant cards. In fact, anything to do with infect, just take it out. Etched champion is also a no. Use cards to accelerate through your deck to get the cards you need. For example: preordain and riddlesmith. You'll need them. Hope this helps.
Gotta say I completely disagree. Energy Chamber is amazing here. Charge counters on Culling Dais, Everflowing Chalice, and !!Golem Foundry!!, and +1/+1 counters on artifact creatures.. particularly my pro-all colors Etched Champion. Also, being that I typically play multiplayer, I can charge up other player's stuff with it too. Energy Chamber + Everflowing Chalice provide excellent mana ramp, though I do love my Grand Architects too ;) But they were the staple in my Blue Speed deck (along with Steel Overseer) and I want this to be something a bit different.. and not just feel like it's an overhaul of Blue Speed. Etched Champion is by no means a "no" With Energy Chamber and Proliferate in motion, he can become a very potent threat. And typically, there's not much that could happen to remove him from the battlefield once he's there, except combat damage from artifact creatures. Granted, I can't play Tainted Strike on him (unless something /really/ crafty is going on), which would be nice.. but overall unneeded. Most importantly, however, he is a non-golem creature, which means he'll persist even if I suffer some sort of folly with my Precursors. Card draw.. I can agree on. I do have two Culling Dais, which as I mentioned before can be charged up via Energy Chamber (ie, without needing to sacrifice, while also providing a sac-mechanic to protect my Golems from opp spells) However, I don't really think this is enough. Riddlesmith would definitely be appreciated here.
Also, I don't have any Indomitable Archangels. An asshole of a friend offered up $80 worth of cards to trade for the one foil I did have (He knows I have a soft spot for dual lands.. and when he throws so many on the table for trade, I just can't say no >.>) Otherwise, if I did have them, this deck would look a lot different. Tempered Steel, Steel Overseer, Ornithopter.. but that's not the goal of this deck, I don't want a quick, relentless victory.. I've had an entire semester of that ;) There are definitely some things I could do to improve this, though. I just disagree with your assessment of Energy Chamber and Etched Champion ;) I'll look into Riddlesmith for sure.. maybe find room for two Semblance Anvils as well.
Then again, the only thing I have against energy chamber is the fact that I'm a standard whore. In theory, once you get rolling with your precursors, you should have enough of a sac engine with the throne and foundry to proliferate all the charge counters you will ever need. Once again: no poison. No need for it. If you go for combat damage, use combat damage. And remember, turn aside. A nice one mana counter that will protect all your golems. And, btw,
I want to test out the mix of combat damage and infect. I think in most cases, you're right. I even preach the same to others. However in this case, I'd be using infect reactively to distribute -1/-1 counters and weaken the opponent's creatures. If the opportunity arises, perhaps also to kill with poison. Having a second win condition isn't a bad thing. In this case anyways.. The only infect creature I have is Necropede.. and Necropede + Throne of Geth is badass :) Otherwise, the only other source for infect is via Tainted Strike, which is what I want to experiment with. Mixing infect with normal combat damage is only really bad when your creatures are split 50/50 between the two.. that's definitely a conflict of interest.. but in this case, I don't think my deck does that. And I know what you mean.. I rarely ever play standard, but for some reason I like to build standard decks for vintage games. Was kind of a tough choice to include Energy Chamber just because it's the only card that keeps the deck out of standard.. but in the end, I figured it doesn't really matter anyways ;)