The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
In response to: http://mtgvault.com/ViewDeck.aspx?DeckID=104898 by Mr_Aqua I like the style and originality to the deck, though I think I'd have run things slightly differently. Here's casual standard take on it. This version has a weaker alternative win condition, but it offers a significantly greater amount of card advantage to facilitate the intended combo, while also offering additional means to speed up the process when an infinite combo is not attainable.
This deck has been viewed 1,213 times.
No real point to Evolving Wilds in a mono-color deck, better off just replacing them with lands, or other cards. :)
Permalink
I disagree. Reducing your deck by 2 land cards for the price of 1 also reduces your chances of drawing a land when it is not wanted, enhancing mid-game card draw to be something beneficial. They can slow the game down, sometimes, if you draw heavy on your fetches without any basic lands, but that doesn't happen often. The benefit vastly outweighs the risk. Also, if land isn't a concern during a match, I can attack with Bloodghast, sac him if not killed in combat, and hold the evolving wilds to return him as a chump blocker during my opponent's turn, then fetch a land to return him at the end of their turn to attack / sac again next turn.
If you want fetch in that case, pending your money situation, just go with Verdant Catacombs.