Burn Baby, Burn!

by SavajCabbaj on 17 February 2011

Main Deck (60 cards)

Sorceries (4)


Instants (8)


Artifacts (4)


Enchantments (4)


Land (20)

Sideboard (15 cards)

Creatures (4)


Sorceries (4)

Instants (3)


Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Very simple, straight forward, no nonsense beat em dead. I finally finished my play set of Splinter Twins yesterday, and just put together my red Myr deck.

Plenty of burn, infinite mana fireball, infinite myr. Life is good :)

Sideboard is just there to change up strategies for infinite damage and infinite infect. Also, I plan to replace Fireball with Red Sun's Zenith once I get a set; however, I will still run Fireball in my sideboard for multi-player games (or Comet Storm, if I ever get ahold of any).

Deck Tags

  • Fun

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,300 times.

Mana Curve

Mana Symbol Occurrence

000200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Burn Baby, Burn!

The problem with Myrs is that they usually only have 1/1. Anyone with a creature with 3 toughness out wouldn't mind attacking you with it every turn because you'll lose so much more. You could deal with them with Galvanic Blast or Lightning Bolt, because you would have enough mana to do that. Have you actually played with this deck?
It seems like it would be difficult to get it all working.
Of course if you do, then sure, it would work great... Unless you came up against a green aggro deck that kills you before you can do anything significant, a blue deck obsessed with stealing your stuff or countering everything you do, a black deck that uses terror or Royal Assassin or something, or a white deck that likes to destroy enchantments and artifacts, or a red deck that has about the same or more creature damage spells. I guess everything is counterable, but if you are just relying on only 2 cards to win it for you, then you will probably lose, then you have some easy targets for countering.

0
Posted 17 February 2011 at 17:13

Permalink

I'm not going to disagree with you (and no, I haven't played it yet.. not until Monday), but I don't agree with you either. The problem isn't necessarily what you have mentioned, as /all/ decks face those obstacles. This deck is very one-dimensional, so ultimately if there is a counter-measure to it that exceeds my realm of control (slash and burn), then the counter-measure will likely win.

However, I'm not only relying on two cards to win the game. Myr Reservior /is/ the most powerful card in this deck, followed closely by Myr Propegator, and then lastly the proposed combo of Myr Galvanizer / Splinter Twin or Infinite-mana Galvanizer / Fireball. Although, Galvanizer is likely perceived as the greatest threat, and rightly so.. it is my only "You win the game" card. But as you have pointed out, it is too combo-centric to guarantee a decisive victory.

With that being said, I like the fact that this deck is susceptible, yet potentially overwhelming. I usually run three decks per semester (since I play at college) and one of which is always like this.. it exists purely for the fun of playing it, not just to win all the time. There is a lot more going on than just infinite-whatever with Galvanizer (though that is definitely a deciding factor), we also have recursion via Resevior, and plenty of extra mana to traditionally cast fireballs and make multiple duplicates of Propagator. It is not my competitive edge, winning deck (for that I refer you to R(BC)W and Budget Baloths, or my new artifact deck which I haven't uploaded yet). It is my "I just want to burn some stuff and have fun because I didn't get any sleep writing that paper last night" deck.

But, if you have any suggestions, I'll gladly accept them :) I don't want to sound like this deck is intentionally gimped, it's not. Just it's built around a combo that I think is a lot of fun to play. I've also been thinking about mixing this together with red Battle Cry (Signal Pest and Goblin Wardriver). But I don't think the current iteration is aggressive enough to justify an attack-only mechanic without a major over-haul. So (especially) if you have any suggestions there.. !! :)

Thanks for your input ^-^

0
Posted 17 February 2011 at 17:48

Permalink