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Aka, the Doomsday Clock. Designed to consistently cast Doomsday on the third turn, and arrange my library to have a combination of Obliterators, Nemesis Masks, and/or Words of Waste. Other utility spells are included to act as a Doomsday-toolbox in case I need to cover my ass in some other way. The deck also contains a slower game, with Crucible, Bloodghasts, Gravepact, and Lake of the Dead. Just because, you know, sometimes you just can't spend half of your life and reduce your library to five cards ;P I still need to fill in my last five cards, suggestions are welcome. I'm looking for answers that I can fetch to take care of various common threats and inherent weaknesses of the deck. Last five cards: 1) Sword of Light and Shadow. It protects against white and black, which have access to "safe" forms of removal against Obliterator. It provides life gain (one of the weaknesses of Doomsday), and returns Obliterators from my graveyard to my hand. Mostly, it's good for the protection. 2) Sword of Body and Mind. Provides protection from blue, which has some nasty tricks to deal with Obliterators. Also provides chump blockers and mills to fuel a bitterbomb or haunting echoes. 3) Mortician Beetle. Included mostly just to balance the mana curve and provide more second turn fodder for Diabolic Intent if needed for a third turn Doomsday. He'll also get wickedly huge between Smokestack and Obliterators. Again, not really a top pick, but it's there until something better is suggested / thought of. 4) Mortician Beetle. 5) Mortician Beetle.
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Oh dang... i dunno, i've never even put a thought towards doomsday! but WnB has built 1 maybe 2 decks around it so you should ask him!
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Well, even without the last five spells, what do you think about the deck as a whole? Not to toot my hown, but I'm rather happy with it :) It is capable of a 3rd turn Obliterator, or 4x Obliterators on turns 4-7.
It looks pretty decent! i am a huge fan of the obliterator to say the least!
There. Finished...ish.. Last four cards I added aren't how I envision the final revision to be, but they're there to fill the deck and do fun things. And yeah, Obliterator can win games all by himself. There's not many creatures (relative to how many creatures there are) that can make that claim!
So why not fume spitter over festering goblin? and i would +1 bloodghast and -1 nether traitor
They both have their pros and cons. Mostly because Fume Spitter is self-sac for -1/-1, which can be beneficial to knock out little 1-toughness harriers, but will not trigger otherwise when I sac to Diabolic Intent or Viscera Seer. Let's be honest, the only reason they're in there is so I can feed them to a second turn DI if I don't draw a Doomsday :) Also, I only have 3x Bloodghasts. I can pretty much build this deck as is, with very minimal investment. Smokestack and Phyrexian Tower is it, I think. If I ever get a fourth Bloodghast, I'll drop Nether Traitor altogether for 2x Abyssal Gatekeeper. Or maybe a Death's Shadow and another Mortician Beetle.
Pretty unique doomsday deck, with some interesting ideas. I mostly use Doomsday as an engine for storm, or with Shelldock Isle so I can get an Emrakul or Progenitus on the field against certain controlly MU's. I think it's a bit divided though, capable of many lines of approach, but not particularly deadly for any of them. Also, didn't know Diabolic Intent existed... I think I might have a new toy.
Hah, that's awesome. Never thought of combo-ing Shelldock and Doomsday. I'd definitely rather Progenitus, though. I can see where you're coming from with the deck being divided, I was being rather cautious when designing it. I've never run Doomsday in any deck before, let alone make it the focus of the deck. I do think it is obscenely deadly in one or two of its approaches though -- particularly a third turn Obliterator or 2-4 consecutive Obliterators on fourth-seventh turn is enough to win against most decks I'd play against (aggro being the main exception). But then again, that's why I value your opinion, you have experience with a much larger meta than I do :) Do you have any suggestions in order to streamline the deck, eliminate any unnecessary lines of approach to make effective the necessary ones? By the time I built the core of the deck, I didn't quite know what to do with the last 10 cards, so I sort of just tossed the first thing that came to mind to handle certain weaknesses. And I know. I /love/ Diabolic Intent. Fully legal 2-cost tutor is win. DIG -- Diabolic Intent Ghast -- doesn't have much of a drawback, now does it? :D