Satoru888

13 Decks, 12 Comments, 0 Reputation

I like the idea of jace and had a look at your deck. It's good, I think the original Jace will work better over the memory adept in this deck though and create a win condition too. Draw 20 cards, then have the archivist discard them all twice (one or two turn win there once you have everything out). Thanks for the feed back. :)

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Posted 28 September 2011 at 01:25 in reply to #202862 on U/B Zombie Mill

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4 Snuffers now? Didn't think you owned that many...

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Posted 21 July 2011 at 11:52 as a comment on Red Black Wither Deck

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I can't honestly say how well it goes in tournaments as I rarley go to any but in my social games 1on1 you're looking at wins 70-80% of the time. As for multiplayer games it doesn't fair so well as most people just gang up on you... Now invigorate is a new one! For poison deck that's like +4/+4 for free! Scratching the growths and getting myself some of them! Thanks for the suggestion! ;)

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Posted 23 June 2011 at 00:18 in reply to #173857 on Infectious g/b

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I do have some giant growths kicking around, and am considering on through them back in and sideboarding the mutagenic growths as I find myself paying for them more often then not. I like the idea of the livewire lash! Might have to source some from eBay. :D

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Posted 22 June 2011 at 23:43 in reply to #173855 on Infectious g/b

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Can honestly say I haven't seen him before... Side boarding for now might see if I can use him somehow. Might be pushing it though.

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Posted 23 May 2011 at 01:54 in reply to #164832 on Golem Rampage!

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Don't get me wrong, cultivate is awesome and I use it in a few of my other decks, but I chose rampant growth due to the speed for this deck. Most of the deck only costs 3 or less so poping a rampant growth in turn 2 can be more benefitual then waiting that extra turn. I'll be trying the deck with cultivate too at some point to see which runs better. Rampant growth just seemed more useful to me in theory. :)

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Posted 23 May 2011 at 01:46 in reply to #164831 on Golem Rampage!

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Inexorable tide was more of an end game card to profilate on +1/+1 counters as well as the Titan forge and infect counters if the time ever calls for it. The blue was more for the flying defense/offense and unsommon cards so I'm trying to keep that involved. Pilgrim's eye is the one of the best land fetchers for 3+ colour decks i've found. As for the Vitial Splicers I don't know how I forgot them, will be adding one. :P thanks for your comment!

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Posted 22 May 2011 at 02:04 in reply to #164663 on Golem Rampage!

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I did have journey to nowhere in mind and you sir just confirmed that it would be a great deal better. Thanks for the suggestion, will be diffantly altering that in a few mins. ;)

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Posted 28 April 2011 at 22:40 in reply to #157824 on Venser Control Deck

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Hmmm, that would be entertaining. Side boarding that option if any creature based decks pop up. Completely forgot about tumble magnets. Thanks for the comment. :P

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Posted 28 April 2011 at 22:38 in reply to #157802 on Venser Control Deck

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Any help in creating a sideboard would be awesome!

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Posted 12 April 2011 at 09:04 as a comment on 8/8 land stampede!

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Coat of Arms ISN'T** necessary... my bad :P
Still, liking to look of it now. good work there mate.

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Posted 19 February 2011 at 18:45 in reply to #131254 on Kor Equips

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Not bad at all, would be recommending more Duelists and less Aeronauts though. Once equipped those Duelists will be your best creatures on the board. I have found Grappling hooks are not as useful as they appear and coat of arms is necessary. Argentum Armor is a must! Get a good draw and by turn 4 you can have a 7/7 Duelist running around with double strike and Vindicate. Apart from that i'd say 4 Stoneforge mystics would benefit you too.

Not sure how much this will help but here's my armory deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=130611

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Posted 18 February 2011 at 20:11 as a comment on Kor Equips

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