Orzhov midrange

by Sarlund on 22 October 2017

Main Deck (60 cards)

Sideboard (15 cards)

Planeswalkers (1)


Artifacts (1)


Enchantments (5)

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Deck Tags

  • Orzhov
  • Modern
  • Midrange

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,374 times.

Mana Curve

Mana Symbol Occurrence

1602700

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Orzhov midrange

I don't understand the point in flooded strand and bloodstained mire, maybe they could be replaced with swamps, plains' or more godless shrines and concealed courtyards. Bar that nice deck.

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Posted 22 October 2017 at 22:57

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They are cheaper fetch lands that pull unwanted lands from the deck so that 1- you won't draw them mid-late game when you don't need them, and 2- you get a godless or equivalent when you need it early. In general, this mechanic is one of the biggest revolutions in MTG theory, as EVERYONE knows the dread of topdecking a land and thinking, how many more of these bastards are there?!?!?! This helps solve that problem.

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Posted 22 October 2017 at 23:31

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Dont have marsh Flats, thats Why.

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Posted 23 October 2017 at 07:41

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riight i see, thanks

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Posted 23 October 2017 at 07:59

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I love what you're doing here.

How does lingering souls work with copter? I assume that's the combo for the copter, but my worry is that it doesn't give enough advantage to justify the spot as its conditional. Personally I go with things like batterskull in that spot, but that's me.

Not sure that the deck needs vault of the archangel as 1- the curve in here is so low so you don't need to run 23 lands, 2- hurts your color output in the early game and stops you from the turn 2 sculler or aetherborn, and 3- gives you conditional advantage in the late middle game when you can hold down a creature(s) and have the open mana to maximize it. It does help even out the confidant drain, but with a curve that basically stops cold at 3 my guess would be that 22 lands would be better.

I'm not a big fan of the 1 copy of zealous persecution, as its not gunna be consistent enough to count on as a game finisher or a nuke against rush mechanics. Perhaps better in the sideboard? Conditionally its a wonderful card.

I have similar thoughts about collective brutality. I prefer the mainboarded blessed alliance, but that's me.

I'm not sure how I feel about liliana in here, but ive never given her any play. How does she pilot?


All of this being said, I believe wholeheartedly that this mechanical setup can and does work, and I'm overjoyed to see sculler get some action. I love the little guy. In my opinion he shouldn't be as cheap as he is by any means. Good work friend, keep it up.

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Posted 22 October 2017 at 23:44

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Thanks for the input, great advise. Did the brewing last night, and are testing the deck on the next FNM. I’m not sure about this Lilian, Liliana of the vail I the “dream walker” here I think.

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Posted 23 October 2017 at 08:01

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I completely disagree on the land count. With 2 GQ, Vault and 3 man lands main, 23 lands seems spot on, (obviously Marsh Flats would help, but if you don't own any you use what you have).
In lieu of LotV I love the use of Gideon MB, a resolved Ally completely takes over most midrange fights!
One minor SB change I would consider is to pull a Blessed Alliance for another Stony, with the amount of potential life gain and proactive cards in the main I doubt Burn will have a decent vin % against you so I'd rather add another proactive card that makes you stronger against Affinity and post SB Eldrazi Tron.
Great build, all around!

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Posted 12 November 2017 at 18:49

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After the first test i ended 3-1, lost to Skiver, won twice against burn, and won to a u/W control. Going to change the SB, stony is coming om. Thanks for the input!

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Posted 14 November 2017 at 09:06

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