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A new Tooth and Nail Version: Wall of Roots: blocker and gives you mana without the need to tap Sakura-Tribe Elder: quick blocker or mana accelerator, synergy with Panglacial Wurm Eternal Witness: briings back useful cards, especiall TnN; potentially lets you turn TnN 2 turns in a row Panglacial Wurm: alternative to TnN when on 9 mana, profits from Sakura-Tribe Elder, Slyvan Scrying etc. Kiki-Jiki: important combo-piece Pestermite: combo with Kiki-Jiki for infinite creatures and potential instant win Sundering Titan: combo with Kiki-Jiki, allows for land destruction (e.g. good against control and multicoloured decks) Duplicant: combo with Kiki-Jiki, allows for targeted removal of creatures Blightsteel Colossus: combo with Kiki-Jiki or Cyclops, allows for massive damage and potnetial one hit KO via Poison Counters Madrush Cyclops: combo with Blightsteel Colossus to allow for a potential instant one hit kill Sensei's Divining Top: Deck control and card search Moment's Peace: Buying time Sylvan Scrying: Mana Acceleration, synergy with Panglacial Wurm Reap and Sow: Mana Acceleration Tooth and Nail: ... Sideboard: Painter's Servant: lockdown with Iona Iona: lockdown with Painter's Servant Triskelion: board cleaning in combo with Mephidross Vampire, also potential kill with Vampire and Kiki-Jiki Mephidross Vampire: combo piece with Triskelion and potentially Kiki-Jiki (see above) Pithing Needle: targets specific, annoying cards Oblivion Stone: mass removal (often too slow so in SB) Mindslaver: let's you control opponent's turns, able to be reused with Kiki-Jiki and Eternal Witness Elephant Grass: additional protection
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how do you produce the mana you need? no red or black mana... if ur planning on only being able to play kiki jiki and ur other black / red creatures with tooth and nail that seems like a slow and long process. id take out some of the urzas stuff for a black and a red mana at least 1 of each since u can land grab
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Yeah I know that it can be risky to have these in even though the mana base is mono green that's why most of the big creatures in this deck are artifacts. The problem really is (at least from my playtesting) that Uraztron really tends to screw you over when you play more than one colour of mana so I prefer my decks that use the Urza Lands to be mono-green in their mana base so that getting the wrong mana is less of an issue. Without that problem I think my creature selection would be very different as there are a lot of cooler and more powerful ways to end a game (see my Combo List).
On second thought: Do you think I should maybe substitute for Tropical Islands? I am not too sure about that, though.