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This is a five colour Deck that is based on trying to fetch its legend using either "Time of Need" or "Captain Sisay". Then it uses "Dragon's Arch" to put all these multicolured creatures into play for less mana. This deck gets accelerated by cards such as "Dark Ritual" and "Seething Song" allowing you to potentially play a "Dragon Arch" on turn 1 and the start dropping needed Legends or other multicoloured creatures from as early as turn 2. In additon the deck has an alternative winning condition via "Coalition Victory", whose winning conditions an be fairly easily matched with the multicloured creatures (especially Sliver Queen) and as few as three of the two-coloured lands. Cards: Double-Coloured Lands: Allow for more balance as well as an easier win with "Coalition Victory" Gemstone Mine: flexible Mana Pillar of the Paruns: flexible Manabase Birds of Paradise: flexible Manabase, Mana acceleration Spirit Monger: great blocker, grows stronger, able to change colour for the dragons' effects Yore-Tiller Nephilim: brings dead creatures back into the game Mindleech Mass: Allows you to use an opponents cards as your own Isperia: counterpart for sisay that searches flying creatures Szadek: Milling Effect on enemy Captain Sisay: Tutor for needed Legends Darigaaz: beatstick, colour-related direct damage Treva: beatstick, colour-related lifegain Crosis: beatstick, colour-related discard Dromar: beatstick, colour-related creature (temporal) removal Arcanis: Carddraw (drawback of being not multicoloured) Sliver Queen: Token-production, fullfills one half of the win-condition of "Coalition Victory" by herself Lotus Petal: Flexible Mana Dragon Arch: Allows the cheap casting of legends and other multicoloured cards Dark Ritual: Mana Acceleration Seething Song: Mana Acceleration Death Denied: brings back a flexible number of creatures into your hand Time of Need. searches needed legends (specifically Sisay) Reap and Sow: tutors for the needed lands for both mana and "Coalition Victory" Coalition Victory: Alternative Win Condition Sideboard: Kamahl: beatstick, direct damage Kokusho: 2x = 10 lifegain and 10 damage to enemy Reya Dawnbringer: returns fallen Legends without need of recasting Akroma: beatstick Visara: beatstick, creature removal Isperia: counterpart for sisay that searches flying creatures Sisters: creature removal but creature possession Kaervek: counter against huge spells in the late game Simic Sky Swallower: massive beatstick Naturalize: counterspell Death Denied: brings back a flexible number of creatures into your hand
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