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I like this deck idea because basically the entire deck works like one massive engine. This Deck wins possibly in one turn, in the best case scenario even before your openent's first upkeep basically being able to win before the first turn. I found a similar deck on another website and thought I would adapt it to my personal taste. How it works: You need at least 1x Gemstone Caverns (or an Island / Lotus Petal if u don't want to win on turn 0), 1x Flash, 1x Protean Hulk (or Summoner's Pact), 1x Elvish / Simian Spirit Guide (or Summoner's Pact), potentially one more card to discrad for Gemstone Cave Gameplay: Play Gemstone Caverns (with the counter on it) (alterantively in turn 1 play either an Island or a Lotus Petal that you can sacrifice for 1 blue mana) Discard Elvish/Simian Spirit Guide and get one Mana (in case u don't have the Hulk in your hand play summoners pact to get it now) Play Flash Play Protean Hulk without paying the additional costs and let it die Use the Hulk's effect to play 4 Disciples of the Vault, 4 Phyrexian Marauders and 4 Shifting Walls The Artifact Creatures die due to being 0/0 and the Disciples deal together 4 damage for each dying artifact to your enemy result = instant 32 direct damage to your enemy Cards: Gemstone Cave: needed to produce mana on turn 0 Disciple of the Vault: 1 damage per dying artifact Elvish Spirit Guide: Sacrifices for 1 mana Simian Spirit Guide: Sacrifices for 1 mana Street Wraith: card Draw and deck thinning Protean Hulk: needed to search out the creatures Shifting Wall: esaily dying artifact Phyrexian Marauder: easily dying artifact Lotus Petal: can produce the blue mana needed for Flash Summoner's Pact: searches Protean Hulk or Elvish Spirit Guide Pact of Negation: potential counterspell Mystical Tutor: allows to prepare for a potential first or second turn Flash: brings the Protean Hulk into play and allows you to sacrifice it Force of Will: potential counterspell
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