Hecatomb/Grave Pact

by Sapphire on 17 June 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Sacrifice mine and opponents creatures and give damage to opponent via Hecatomb. Play expensive creatures like Delraich by sacrificing cheap creatures

This deck's weaknesses: I use a lot of enchantments which can be removed by cards as Oblivion Ring. Not good either against creatures with trample

Comments are welcome.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

2
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This deck has been viewed 5,111 times.

Mana Curve

Mana Symbol Occurrence

005100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Hecatomb/Grave Pact

I also have a Hecatomb deck, and I understand what you mean about vulnerability to Oblivion Rings... I recommend one of two alternative strategies. On the one hand, you could remove your big demons and increase the number of weenie blacks (or use a zombie token generator) and use a full set of 4 Hecatombs. This way, you can basically play out as a weenie/zombie/tribal deck, with Hecatomb as a bonus, and if they get rid of one Hecatomb, whatever, you can keep going with your creatures and bring out another Hecatomb soon enough anyway. Right now it looks like you have competing interests with sacrificing to Hecatomb or to the big demons... so if your enchantments are exiled or naturalized, you don't get to deal direct damage and you are left stuck with few creatures in play and demons in your hand that you can't play. That's the worst of both worlds.

On the other hand (and this is what I have done with my deck), you can actually attempt to overwhelm your opponent with enchantments. After all, there are only so many Oblivion Rings or Naturalizes that they can pack (and draw out) during a game. Grave Pact and Quest for the Gravelord are great for a Hecatomb deck, and you might also want to add Desolation (especially since you would NOT have to sacrifice your land for tapping it to Hecatomb), No Mercy (go ahead and throw 4 of them in there, they're awesome), and Death Pits of Rath (which turns your Hecatomb into a super efficient murder machine, and basically gives deathtouch to your weenie creatures). This way your opponent can get rid of some of your enchantments along the way, but as long as you can keep creatures coming, you will eventually lock down enough enchantments to win the game. (In casual play, but probably not against hardcore players in tournaments and such.)

Take a look at my Hecatomb deck and let me know what you think, maybe it'll give you some more ideas too!

http://www.mtgvault.com/guslto/decks/hecatomb-combo/

0
Posted 12 October 2013 at 23:16

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