Angry Simic

by Sansarah on 10 February 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (2)


Instants (5)

Artifacts (3)


Enchantments (3)


Land (1)

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Deck Description

Angry Simic is a versatile semi fight-club deck with very good mid-game potential. Early game being your strong suit, the key-cards 'Wild Beastmaster' and 'Fathom Mage' ensure you control the mid-game. The 'Revenge of the Hunted' always threatening to alpha-strike him. With 'Wild Defiance' you also have passive control, always threatening to make your creature huge should he try to bounce or burn it. Enjoy!

How to Play

First of all the deck only contains 20 lands so do not keep your 7-card hand if you find yourself short on mana however starting with 2 lands is ideal.

Basically you always want to get guys out bashing early. Use your strangeroots aggressively with mana open even if you don't have a combat trick, figure out where your opponent thinks you are.

Get counters on your fathom mage and draw a bunch of cards, always keep mana open for simic charm or rangers guile when you have your key-cards out. Just have fun and play tricky and your opponent will always be guessing.

Deck Tags

  • Fight-club
  • Simic
  • Combat Tricks
  • Angry
  • Standard

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 2,009 times.

Mana Curve

Mana Symbol Occurrence

070250

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Angry Simic

Triviani has deleted this comment.

Posted 10 February 2013 at 14:47

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i recommend invisible stalker

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Posted 10 February 2013 at 15:09

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Invisible Stalker is probably better for a more aura heavy deck. This is a semi fight-club and for the same reason I chose to not play predatory ooze because it's too slow. The point is to get one of your key-cards out and take command of the match leaving him on the defensive. The Invisible stalker also encourage him to side-board in glaring spotlight (which I believe will be more common now) and that is bad for my deck since I always want him to hesitate trying to burn/bounce guys.

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Posted 10 February 2013 at 15:39

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Hmm, you should probably run more creatures.

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Posted 28 July 2013 at 22:06

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