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hi, this is my deck in real life.What you think of it?help me improve it please.
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NOTE: Set by owner when deck was made.
can someone help me improve this deck, that I have in real life.thank you ;)
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I'm going to assume this deck's on a budget.The idea for the deck is a classic beginner build. Throw out strong stuff, swing for damage with a little buff help on the way, turn tempo and quick material into an aggro win.A lot of the cards you've got have better, cheaper versions that you could swap out very easily/cheaply. Take a look at:Itzquinth, Firstborn of GishathLightning BoltAtarka's CommandQuesting Druid // Seek the BeastBonecrusher Giant // StompHearth Elemental // Stoke GeniusRancorZurgo BellstrikerGruul SpellbreakerRenegade TacticsDomri, Anarch of BolasKird ApeVexing DevilAloe AlchemistHajar, Loyal BodyguardVoltaic BrawlerYavimaya IconoclastVines of VastwoodAborneal Gazer doesn't give you enough value for what it does. It speeds you up a turn in development and is a good target for your buff cards, but without them, it just sits there, and ideally you'd want to stack the buff damage on regular damage rather than it being just a direct buff damage target. You'd be much better off with a one-drop damage clock that gets the ball rolling.I'd also recommend upping the lands to at least 20, as you will eat mulligans with only 18, and you badly want to out material the removal opponent will be running.I'd be happy to help continue to shape the deck if you'd like.
Hi, im really impressed with your assesment of my begginer deck, thank you for taking the time to analyse this deck.Ive added some cards that you mentioned.But please continue to shape this deck. I think its alot stronger now...Feel free to comment on my changes of this deck.Thank you and may the light shine appon us all .)
dknight27, Can you tell me if this deck is any good, Shamans
Couple problems with the build.Off the bat, shamans are a generally weak tribe. They don't have a good lord or lords like the powerful tribes (elves, goblins, merfolk), they aren't beefy or fast, and they don't have endless interaction like elves or wizards. So, a shaman tribal deck is sort of a bad idea in general.That being said, if you want to make one, you've gotta make the whole build about using the advantages they have. Trim out the unnecessary or slow cards (Compass, giant growth, renegade tactics, battle rage), and throw in some more shaman-themed synergy. They don't do well as a quick damage build like the previous build, they've gotta rely on swarm tactics and the synergy them have, most of which involves enter the battlefield triggers.Check out:Ignoble HierarchBurning-Tree ShamanEternal WitnessObelisk of UrdIcon of AncestryKnock the lands up to 20 as well (this is a general rule of thumb to at least be 20 on the very low end).
If you want help figuring out your IRL deck, I'd be happy to help. we can talk it through
hi, I think compass and giant growth arent bad cards :), but I added 2 cards.. 1xSunder Shaman and 2xFauna Shaman.Is this good snynergy??
ive added also 2x Nahiri's Stoneblades insted of 2x giant growth :)
I really like the card that You mentioned, and that is Icon of Ancestry, how many do I need? 2,4?
Wow,i really like Obelisk of Urd.really Strong card
Ideally you'd cast it turn 4 and swing for serious damage turn 5
What about Hostility card? Can it be used in Shaman Tribal deck??
Not really.Honestly, you're all over the place at this point. Playing tribal on a budget is very difficult, as all the cards you really want are too expensive for the build. Collected Company, Cavern of Souls, Fable of the Mirror-Breaker // Reflection of Kiki-Jiki, Coat of Arms, Seasoned Pyromancer. Plus, running a dual-color budget in competitive means you can't use the fetch, shock, Surveil, or cycling lands that are a tremendous help in development, color fixing, and deck thinning.If you're shooting for a competitive budget modern build, I'd suggest scrapping this idea and going for a mono-green aggro, a mono-red burn, or a red/green good-stuff aggro like it was originally with a bunch of BOGO cards to make up for the difference in budget. The simplicity of mono-green aggro combined with how cheap some of its heavy hitters are means you could have a good working deck that's consistent and competitive, and probably wouldn't cost more than $20-$30 in total. That would generally be my suggestion, but that's just how I see it. Not trying to throw shade on you or your decks. If you want to run shamans, run shamans and max out their good stuff and you'll be fine.
Here's an example. That deck should go for $20, and is competitive despite its budget range.https://www.mtgvault.com/dknight27/decks/modern-budget-green-stompy/
Im happy with shaman deck.i already spende alot of money for this deck
Dknight27 is metallic mimic good card for my deck?
Very. Drop it turn 2 and your weak shamans hit the field buffed out
Dknight27 ,Is my deck complete ? Or I need some other pieaces.. in my shaman deck?
I like 4x Obelisk of Urd over Escape the Wilds. It has instant value, where as Wilds takes a turn to do anything, and Urd is faster, as you'll be able to cast it turn 4 and will be able to stomp faces turn 5.4x Metallic Mimic and switch Masked Vandal to the sideboard. You really, really, really want to drop a Mimic turn 2 so that all the shamans hit the field with their bonus, and 4 copies will up the chances of that.Anachomancer isn't as fitting as well, cause it reduces colorless mana, so it doesn't help your noncreature spells at all and about half your critters. Ignoble Hierarch is a better version (faster, guaranteed mana boost, exalted).Here's how I'd run your deck as is:https://www.mtgvault.com/dknight27/decks/gruul-shamans-deck/
Ive put Mimic and Urd to the sideboard.and Ive put 2x Yeva, Nature's Herald.I like it beacase it Got flash. :)
can anyone comment on my deck that I have in real life please?