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I rebuilt this deck to mess around on friday nights. Suprisingly it beat a mono black and orzhov control deck. At that point I started to think maybe this was viable in the current meta again.
Basically if your against aggro, try to play first because you need the mana down your playing a turn behind. If against controll play second so you get the draw. Try and survive until turn four, your only job is wipe out threats with destruction, trigger maze's end or crackling perimeter when you can. If you do card draw, always leave 1 mana up for fog at least, or 2 if possible. Slaughter games is to take out win conditions of controll decks, ie Gray merchant, Eslpth, etc. Against hand destruction or basically black control, run the sin collectors and additional slaughter games, don't hesitate to d-sphere underworld connections. You have to stop card advantage.
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