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The idea of this deck is to mill your opponents while constantly clearing the battlefield, but regenerating your own creatures. This quickly burns through your opponents deck while also boosting the strength of your own creatures. Obviously this is a budget deck so I'm not trying too put anything to expensive in here, but other than that any suggestions are welcome.
Main Deck:Day of Judgement and Supreme Verdict are obviously for clearing the battlefield. Mind Sculpt and Mind Funeral are the two main milling cards if you don't include the battlefield cleansers. Avatar of Woe, Nighthowler, Mortivore, and Wight Precinct of Six are the muscle of the deck. Skeletal Grimace makes sure all your creatures can regenerate, or (correct me of I'm wrong) can give Skithiryx (sideboard) a cheaper regenerate ability. Read the Bones and Blood Scrivener (since in this deck I'm sure you'll end up with small hands often) are to help get the cards you need earlier, while mana leak will help break up your opponents pace. Sideboard:Annul and Dissolve are just some extra counter spells if your opponent's deck is particularly stubborn. Life's Finale and Martial Coup are just some of the other battlefield cleansers that I thought were good but couldn't find room for. Skithiryx I felt was a pretty powerful muscle card to have, but for its mana cost I just couldn't find a place for it.***SUGGESTIONS ARE WELCOME*** I'm new to the game so please don't be shy.
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I run something like this in standard, just without the mill. I like the addition.
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As much as I like mana leak, swap it for psychic strike for the bonus of mill. Also look into pilfered plans, you draw 2, they mill 2.
That's definitely better for this deck, thanks.
If you don't mind the mana cost, traumatize is a decent mill card. Glad I could help.
I really like the deck idea. very cool. If you're willing to spend a couple more bucks per card you might try Wrath of God, unless you want your creatures to be able to regenerate from the field wipe. Otherwise very cool concept. Can't wait to see what becomes of it.
you said its for mill but with only 5 cards "milling" your oponent you will take too many turns to win with it or oponent will find a way to go through your monsters and kill you , you shoud focus on your mill or bump up your mosters for atack (at least a deck like yours would lose frequently where i live) take a look at these 2 decks i have and take your own conclusions and ideas, you are on the right way keep improving it :)pure mill : http://www.mtgvault.com/educn07/decks/where-are-your-cards/alternative way on mill/win : http://www.mtgvault.com/educn07/decks/mill-deck-not-realy/
Yeah, your right there isn't a lot of "milling" going on in this mill deck. At first I was only going to do the battlefield clearing strategy, but I realized that would be draining my opponents deck anyway so I threw in some mill. I like the mill with high damage combo, that's basically what i was trying to do, and I will definitely add more mill cards.
Consuming Aberration? Mirko Vosk, Mind Drinker? Tome Scour? Mind Grind?
Tome Scour would lower the mana curve a bit. I second that.
I think I'll swap it with mind grind, since it takes 6 mana for mind grind to be as good as mind funeral.
How many cards do you guys think is too many cards in a deck? I was trying to keep it a 60 at first, which is another reason there isn't a lot of mill in this deck, but how far over 60 is still a good size?
My normal limit is 60-65 (though sometimes the deck requires more than that amount). Having more than a 60 card deck will affect its consistency greater the more cards you add, even if you edit the mana base to accompany the additional cards. That in mind, tutors and card draw can help thin out the deck thus improving consistency.
ALWAYS 60. If you're worried about it, there are plenty of cards that will allow you to put cards back in your library. WARNING: NEVER PUT MORE THAN 60 CARDS IN A DECK WITHOUT BATTLE OF WITS
Only use battle of wits if your deck has more than 200 cards...
yeah and i mean 200 is more than 60. What I was saying is that I can't think of a reason besides playing that one ridiculous 200+ card deck to play more than 60. It's just not good. Part of the reason certain cards like fetchlands, gitaxian probe, street wraith and the like are so good is that they effectively decrease the size of the deck. If pros work that hard to make the deck smaller, what do you think putting extra cards does for your chances?Think about it this way. Any card after 60, you have to look at opportunity cost. Sure, the card is cool, but is it the most powerful thing that could be in the deck? If not, eliminate it; it lowers the chance you will draw the most powerful card. If it is the most powerful card, put it in and take out a different card to make room. Rinse and repeat.
65 is your absolute max. Some cheap cool cards to check out are Nihilith, Sewer Nemesis, Nemesis of Reason, Blood Ascension, Duskmantle Guildmage, Lazav, Dimir Mastermind, and Undead Alchemist.
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skeletal grimace is bad, like pretty much all auras. since this is budget and all the creatures are black, ring of xathrid would be an excellent replacement that doesn't let you get two for oned. The other thing I would consider is actually taking away the wight and the two blood scriveners (as they are going to die anyways unless you use a grimace on them) for 4 alchemist's apprentice. The most powerful cards that you have that care about creatures in graveyards (mortivore, nighthowler, and avatar) care whether they're in either graveyard, not just the other person's. So the wight is actually really bad against control decks, and you have to work to regenerate it. You have to work to regenerate blood scrivener too, and it doesn't help you with your mill theme. So instead, increase the amount of creatures in graveyards while drawing a card at two cmc. Hence alchemist's apprentice (or against aggressive decks, wall of omens).
Yeah, I started to realize the problem with blood scrivener and skeletal grimace after a few test runs, but I like the ring of xathrid and alchemist apprentice replacements. I think I'll give the deck without the wight's a few test runs too, they have been helpful in a few situations but overall I think either more mill cards or something like Mirko Vosk, Mind Drinker would be better.
Thank you for the tips and critiques guys, they've been extremely helpful in pulling this deck together.