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High on ramp, low on lands, this deck once in a while needs aggressive mulling. Once you hit 4, the you will be able to ramp or play creatures and explode onto the battlefield. Thinning the deck of land should keep card quality high late-game.Victory is obviously outplaying all opponents in total p/t of your creatures. There are a few ways to trample, but mostly you just attack again and again until they run out of blockers.Oh, and those nice utilities, like artifacts and enchantments your opponents use? Those go to the grave. Your worst enemy is probably protection from green - but even this is manageable with pure strength in numbers.Yeva is the commander of choice. Interacts nicely with the few deathtouchers :) It can be a very flexible mono-green beatdown.Yes, there is no Craterhoof Behemoth - what a totally dull creature :/
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