Goblin Dash

by SamuraiPanda17x on 16 May 2015

Main Deck (60 cards)

Sideboard (15 cards)

Instants (5)


Enchantments (2)

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Deck Description

Goblin token swarm + dashing beefy creatures, what more could a bloodthirsty Kologhan clan member want?
* A bit of a budget deck as well, save for those bloodstained mires

How to Play

Your number one goal: keep your field happily full of goblins while you pummel away your enemies life total.
-Your powerhouses are flamerush rider, kolaghan forerunners, and ambuscade shaman, but only when you're flooding your side of the board with goblins of course! There's plenty to ensure a nice little buildup of the pesky little guys.
-Attacking? why not mardu ascendancy? (don't be afraid to ditch it to save your field from sudden anger of the gods or virulent plague etc.) Hordeling outburst and dragon fodder can give you a boost when you need it as well as give you some blockers to let you swing away
-Warbringer helps smoothe out the removal-dodging dash costs to allow multiple dashes per turn (nothing says overkill like double kolaghan forerunners to the face with a dozen goblins following them into battle)
-Ambuscade shaman. Need I explain?
-Lightning berserker gives you a nice early turn swinger and can be a late game punisher
-Whip of erebos gives you a nice source of lifegain from all those tokens pouring out and attacking, plus those beefed up forerunners.
-Impact tremors can wither down tough guys or out-right kill your opponent.
-Outpost siege gives them a nice little incentive not to wipe your board, and combined with impact tremors it lets you get the most out of dashing those creatures in and having them come back = 2 free damage per turn at the very minimum

Deck Tags

  • Standard
  • Dash
  • Budget

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

7018300

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblin Dash

Kudos for the Mardu Ascendency + Ambuscade Shaman. I would look for more opportunities to expound on this by including more flyers and some Mogis Marauders to push through more damage at a higher more consistent clip. Don't see the need to have both Fodder and Outburst unless you are all in with Impact Tremors, got yourself a bit of an identity crisis. Better off with Butcher or the Horde and Crackling Doom, best removal in standard ATM, in the main. I would strongly consider Goblin Heelcutter to once again push through damage. Whip of Erebos is a luxury item and doesn't really fill a role. You would do better with more removal/draw spells in the main over such cards as Outpost Siege, Impact Tremors, Whip of Erebos, and either Dragon Fodder/Hordeling Outburst. Lastly you might consider Dragonlord Kolaghan. This deck is also severely lacking Goblin Rabblemaster. Good luck, and have fun.

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Posted 17 May 2015 at 04:36

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I can definitely see what you mean with the outburst/fodder. I got a little over-zealous with thinking ""YEAH, GOBLIN TOKENS!!!"
The lack of rabblemaster is honestly more of a money issue. the moment I can get a hold of them they're going to be replacing forerunners. The way it's currently set up is on a budget for the most part (except the mires).
I edited it a bit with some of your ideas thrown in, let me know if it's any more of an improvement! Thanks!

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Posted 17 May 2015 at 05:41

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