UG Nissa Ramp

by samson on 28 April 2017

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Artifacts (1)


Enchantments (2)

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Deck Description

Trying to make Harvest Season work, ideally by nabbing three lands.

On a good draw, I can play:
turn one Loam Dryad
turn two Channeler Initiate
turn three Ornithopter, activate Dryad tapping Ornithopter, tap Inititate and play Harvest Season to hit for three lands (with one mana open for a Dispel, Hapatra's Mark, etc.)

As long as I hit my land drop on turn four, that's nine possible mana for a Part the Warterveil (with Awaken) or a Nissa loaded with enough counters to immediately activate her ultimate ability. I've also considered Walking Ballista and Sandwurm Convergence as ramp targets.

Nine mana on turns three/four does happen sometimes, but more often than not, I'm only getting two lands out of Harvest Season. Unfortunately, with the new Standard meta, turn four Marvel is hard to stop, but it's possible to match, so I'd like to somehow improve the chances of landing that three-land Harvest Season. Any suggestions welcome.

How to Play

Use mana dorks and ramp spells to build as much mana as you can as quickly as possible, preferably by turns 4/5. Use it to cast a Part the Waterveil, load up a Nissa with loyalty counters, or transform an Ulvenwald Captive.

Deck Tags

  • Standard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0180034

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for UG Nissa Ramp

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