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I really liked the idea of the Dreadnought/Modification/Engines decks, but I wanted to have something else to do with the volume of artifacts I'm playing, so I decided to add some Improvise cards.
Main cards: Vehicles with Siege Mod and Start Your Engines. The goal is to get a 10/11 first striker or 5/3 flying, first striker online by turn three, then pump everything turn four with Start Your Engines. Pretty straightforward.However, as I mentioned in the above description, it's always good to have a plan B. On a good draw, my turn three vehicle can be preceded by a turn two Sweatworks Brawler.Or, if I don't draw my way into a Siege Mod/Engines, I can play some tricks with Key to the City and Enraged Giant.Lupine Prototype really shines here, as it can tap for Improvise effects, or to partially crew a Dreadnought. This card and Bomat Courier cooperate well, as they combine to fully crew a Dreadnought, or it can dump my hand in a pinch to get Prototype itself online. It will also solo-crew a Sky Skiff.I've considered adding white, so I put those cards (along with some other considerations) in the "Sideboard." I'd really like to find a way to fit Fling in here.Open to any suggestions. If you like this one, check out my UB Metallurgy deck. I cut all the red cards and it spawned this idea.This deck would benefit greatly from Smuggler's Copter in place of Sky Skiff, but I guess I'll have to save that for tabletop casual.
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