Wild Pair

by SamG on 02 August 2008

Main Deck (60 cards)

Sorceries (4)


Instants (4)


Enchantments (4)


Land (24)

Sideboard (0 cards)

No sideboard found.

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Deck Description

incredibly combo, it works great but a quite expensive deck

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,491 times.

Mana Curve

Mana Symbol Occurrence

0002816

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wild Pair

How creative, haven't seen this combo before, see my Wild Grin deck, this deck on steroids.

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Posted 02 August 2008 at 15:38

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I see, this is nice. The only problem though is that it seems though you need to get lucky with the mana, but thats just me and I have never played with it so I'm sure it's no big deal

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Posted 02 August 2008 at 18:11

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I actually don't like it, I'm sorry to say. If you can have Forcemage's ability trigger first, then put Wild Pair's on the stack, it'll be pretty decent but if Wild Pair has to come first then it's utterly useless. Maybe Grinning fetchs a Hellkite but that's just about it -.-". But this is only if Forcemage's ability resolves first. Otherwise, it just looks like it's too much mana without much accell. Meh, my 2 cents worth of commenting. Maybe stick in Emblem of the Warmind to have fun w/ haste

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Posted 02 August 2008 at 21:06

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I was thinking of putting in some inner flame acolyte for haste.

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Posted 03 August 2008 at 17:10

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