Tokencounters

by Salty on 16 December 2020

Command Zone (2 cards)

Main Deck (100 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Make tokens, power them up

Deck Tags

  • Token
  • +1/+1 Counters
  • Graveyard

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 395 times.

Mana Curve

Mana Symbol Occurrence

4302800

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Tokencounters

Hey! This looks like a great start and I'd be excited to see it play. A few things I notice even before seeing it on the battlefield are:

1. Your mana curve is too high/land count is too low. Most game of commander will only go to turn 12 or so, meaning that you don't have all that many turns where playing 5+ drops is even possible, much less advisable. Often times it can be better to play two three mana cards with 6 mana than one six mana card. Similarly, I would recommend something like 38-40 lands in a normal mana curve deck. With this as heavy as it is, I think youre going to struggle with so few lands.

2. The deck feels unfocused; like its trying to do too many things at once. Both your commanders do token things, but you have very few token generators in the deck. You have a few cards that make tormod work, but then you also seem to have some cards that add +1/+1 counters, and still others that seem to fit in a kind of "graveyard matters" combo deck. Because you're doing so many of these things, you will inevitably wind up doing none of them well. Try and figure out the one or two things your deck is trying to do and if cards don't fit in that game plan, look to cut them.

Hope this helps! If you have any questions or want any additional help, PLEASE text me whenever or message me in the discord.

0
Posted 20 December 2020 at 19:37

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