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Multiple paths to victory -- toss either Ad Nauseam or Ill-Gotten Gains onto the table, and careen into a lethal Tendrils of Agony. "Two hurls, one coup." This deck is Legacy-legal and somewhat tournament-competitive in that format. Some versions run Doomsday and/or Burning Wish with a toolbox sideboard, other versions splash white for Orim's Chant. Nonetheless, the deck usually dies to Merfolk and CounterTop, and at best it trades with Mono-White Stax.
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I'm just not seein how ur gonna copy tendrils enough times to kill them, and u only play two of em! "Repeat this process" on a card's effect is not the same as "Copy this spell" if that's what you were thinkin. it is still one spell with ad nauseum, no matter how many times you do it. u should check out my Woodfall Flash deck. it is a legacy deck with some serious speed.
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The deck draws 10-15 cards off Ad Nauseam, plays Lotus Petals and/or Chome Moxes as well as Dark Ritual etc. to generate storm, then fires off Sensei's Top --> Mystical Tutor --> crack top to draw Tendrils of Agony --> Tendrils or Lion's Eye Diamond --> Infernal Tutor --> crack LED to draw Tendrils of Agony --> Tendrils I don't want to draw a Tendrils off Ad Nauseam, I want to draw tutor effects plus lots of cheap cantrips. Tendrils is easy to get in my hand via Lion's Eye Diamond + Infernal Tutor or Sensei's Divining Top + Mystical Tutor.
Note that Ill-Gotten Gains loops with Infernal Tutor and Lion's Eye Diamond, so the other path to victory is Underground Sea Chrome Mox (pitching Duress or whatever) Infernal Tutor revealing Lion's Eye Diamond [go fetch a second LED and pass the first turn] Second turn kill: play a second Underground Sea (or fetch-land for it, or whatever) 1) Lion's Eye Diamond #1 2) Lion's Eye Diamond #2 3) Cabal Ritual (Dark Rit is even better), off the Underground Seas 4) Ill-Gotten Gains #1 crack both diamonds with IGG #1 on the stack recover LED, LED, Infernal Tutor from IGG LED #1 again LED #2 again 5) Infernal Tutor for second Ill-Gotten Gains crack both diamonds with Tutor on the stack 6) Ill-Gotten Gains recover LED, LED, Infernal Tutor 7) LED #1 again 8) LED #2 again 9) Infernal Tutor searching Tendrils crack both LED while Tutor is on the stack 10) Tendrils of Agony Obviously, you only pull a stunt like that if you're sure the opponent has no countermagic. Otherwise, wait and build resources for a Duress - Duress - then combo turn. Even if this doesn't kill outright, e.g. due to life-gain, it gives you plenty of life, and you can Ad Nauseam a few turns later to draw into enough cards to bring about a kill with your second Tendrils.
this deck is not legacy legal fyi
here is a good tendrils deck that is a first turn kill and normally pops of on one or two. http://www.mtgvault.com/ViewDeck.aspx?DeckID=200855
The curves on these decks are way too high, Ad Nauseam is going to kill you half the time. Adding in red gives you Burning wish and Rite of Flame, and in general just a lot more options. Run one Ad Nauseam main and one kill spell (probably Tendrils). Sideboard IGG and Past in Flames. You can check out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=388311 though I actually switched Ad Nauseam to the side since I prefer PiF in main for a lot of matchups. You'll note however that if I side in Ad Nauseam for PiF that I only have one spell aside from the Ad Nauseam left in the mainboard with a cost over 2.