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This is my third elf deck and is the one that I actually own.What's interesting is the ammount of lands the deck needs. You may only be able to play one mana for the whole game, yet your still tapping for 15 by turn 5 or 6.As with most elf decks, the plan is to destroy your opponent before they know what's going on.If anyone has any suggestions I would love to hear them!
You want to start with a Llanowar or elvish mystic. Then you want to put down your Archdruid. After that your set. Mul Daya Channellers are great in the early game as they pack quite the punch as well as provide mana. The Treespeaker is a great mana pot ducker aswell. Use Joraga Warcaller to turn your 1/1s into 8/8s with ease, and give them trample with Ezuri. The hydra can enter as a 20/20, or you can play It early and let him grow. Jagged scar archers deal with those nasty flying creatures as well as usually entering the battlefield as an 5/5. Nissa is primarily used as a life source, but the last ability is unbelievable. Might of oaks boosts creatures that your opponent lets through and noxious revival brings back your important cards.
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Personally I'd swap out Might of Oak and Lignifiy With something else that combos better with your elves. I personally have Strength of the Tajuru in my deck and will run 2-4 specifically just for Joraga Warcaller. Might of Oak isn't bad for smacking your opponent once, but when you have a bunch of elves all beefed up it can make your opponent freeze right up in the middle of a game. Maybe add a couple wellwishers for life gain. Nice Composition though!
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Thanks for the feedbackI've replaced Lignify with strength of Tajuru
Fetchlands?
What would be the point of fetch lands in a mono green?
It thins your deck, lets you play less lands, and provides a free shuffle.Also, if you want to drop a little cash, put in Natural Order and Progenitus. One searches for the other.