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the whole idea is to drop a creature ASAP and boost it as much as possible and make it unblockable, Trample, or Flying.
Turn1- Mountain/ Monastery Swiftspear===========hit for 1==19Turn2- Island/ Titan's Strength==================hit for 5==14Turn3- Mountain/ Elusive Spellfist/ titan's Strength===hit for 5==9Turn4- Mountain/ Brute Strength/ Temur Battle Rage=hit for 15=GAMEorTurn1-Mountain/ Monastery Swiftspear============hit for 1==19Turn2-Island/ Elusive Spellfist===================hit for 1==18 Turn3-Mountain/ titan's strength/ Temur Battle Rage==hit for 15=3Turn3-Island/ Stormchaser Mage/ Brute Strength=====hit for 6=GAME If your opponent slows this down with instant kills or a 3-4 drop monster use ruin diver as a draw card after titan's strength so you scry1 first, or drop in your anticipate and dash creatures from your sideboard. Warbringer turn4 lets you drop Mardu Scout for 1 or Sprinting Warbrute for 2 he is 5dmg add a Temur Battle Rage and Brute Strength that's a kill shot of 12-16dmg with trample Turn5-Turn6.
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