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Basicly this is a trial of what I might want for a dragon deck, not to entirly sure to be honest.
If I had this deck, it would probably run like this:Work hard to get out both Dragonmaster Outcast and Dragonspeaker Shaman on the feild. The more of each the better for later.Once you have six lands out, Dragonmaster gives you that token. So say you have more then one Dragonmaster out on the feild...? Hm?If lucky get Slumbering dragon out on the feild early in game so his counters build up fast. On the forge I used him a lot, each turn he keeps getting counters if damage is delt, so keep building him up till he's so bad no one can touch him. Keep him alive though, cause he's a heavy hitter later.Guttersnipe you can pretty much guess what he's for, so shouldn't have to explain that very much, get him on and keep lightning bolting the hell out of your opponet for extra damage. Have both the Guttersnipes out for double the damage!If you can get one or both Dragon Claws out, be sure to play it early cause thats a life for each of those low drop cards you can play. Surely you wouldn't pass that up in a mono red deck?Some would as why a Chromatic Lantern? Even four of them really? Mostly it's for Sarkon. It gives a better chance at getting him on the feild since there is no forests in this deck. Pretty much about the only reason.If you can guess by now with all the DragonSpeakers you have, a lot of dragons are so low a drop you can bust them out quick and easy if you keep them alive. So keep dropping your high power cards to send them running easily. Be sure to keep at least three dragons in your hand if you have Kilnmouth in your hand. If you can do that your golden in power.Thats pretty much it. Everything else is simply run with it.
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This is simply a test run for the sight, but also a good idea for a deck I think. A few of those sample hands gave a good number of draws and it plays out well. But the fact is what others think of it.
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