Withengar Unbound

by SahqonVulom on 11 June 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Basicly a hexproof and unblockable deck built around copying stalkers and Withengar Unbound. Making Withengar Unbound hexproof as well.

How to Play

Make copies of everything and of your opponets cards. Get out many Withengars with Mirror Gallery. Over take the board with swarms of Stalkers and everything you got. Swing with everything once you have an army. Build up that army till you can hit with everything you have.

Deck Tags

  • Withengar Unbound
  • Unblockable
  • Hexproof
  • elbrus
  • the Binding Blade

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 3,440 times.

Mana Curve

Mana Symbol Occurrence

0350010

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Withengar Unbound

youonly have one Elbrus, the Binding Blade...and no tutors....I see this as a problem in a deck named after it....lol

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Posted 11 June 2013 at 20:40

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Hmm good point... lets add three more!

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Posted 11 June 2013 at 20:41

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Cause really I wanted to make it less jerky ya know?

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Posted 11 June 2013 at 20:43

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wut?


anyways, since this isnt standard, you could add the Urza lands to try to cast that thing on turn 3...

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Posted 11 June 2013 at 20:44

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And the Basiclands should really be duels considering you only have 4 of each.
You should put in the spyglass from Gatecrash that can make all your creatures hexproof and unblockable too

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Posted 14 June 2013 at 18:44

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Also I just looked over the deck again, why do you have so many clone effects?

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Posted 14 June 2013 at 18:59

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If it were me, Id throw in Mirror Gallery, So you could have Multiple Withengars on the field.
Also, try Blighted Agent...Its still unblockable, with the added effect of Infect.

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Posted 14 June 2013 at 22:23

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Mirror gallery is a wasted slot. you dont NEED more than one on the board.

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Posted 14 June 2013 at 22:25

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Until for some reason you do. Nobody "NEEDS" more than one Phage either, but the more the scarier. But hey, playstyles differ.

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Posted 14 June 2013 at 22:41

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Lol you don't need more than one phage on the board ever. Just strap unblockable to her and win. You don't win by scaring your opponent(unless you scare them so much they scoop)
I'm still wait for a reason to run so many clone effects unless the plan is to copy your opponents creature but that relies on them have relevant cards to clone. Otherwise your just cloning Invisible Stalker..

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Posted 14 June 2013 at 23:18

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Also, Flooded Grove doesn't fix the mana issue--in fact it only makes it worse. Unless you have a guild gate out then you can only tap for colorless mana so all your creatures are unplayable.

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Posted 14 June 2013 at 23:25

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You should try out playing with 4 surging might...
I play it in modern and legacy with the following GB-deathtouch deck:
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

Here's why you should try it out:
1: It works like cascade, so all rippling stacks before an opponent can cast any counterspells, then they all resolve.
2: I've played at 4 modern tournaments so far, and in 3 of these I have rippled 2 extra surging might from the first one cast, and I've done this twice in each of these tournaments, and I've mainly played 3 rounds because I quit to practice legacy after these 3 rounds.
That's a hell of a lot of rippling...
3: copy enchantment :D

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Posted 17 March 2014 at 11:40

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