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EDIT: Okay so swapped some things around, added counters, changed it up slightly. Removed what I don't have so the deck is of cards I actually own. If I'm missing things I'll just think of what I can add. Other then that the cards in the sideboard are ones that I want to add in once I get them. The Signet is good, but I have to tap 1 mana just to use it. That kinda screws with me a bit if all I have is two mana. If I'm dropping three to play the keyrune then I have at least four mana to play with. and a lot of this deck doesn't need more then four except the overload costs.So far it looks alright. Still some advice would be great on it, anything I don't have I'll add into the sideboard. Thanks all!Last night when FilloryEverfolly told me his idea involving an Izzet deck, it made me look back at mine and want to rework it. Really though, I can build this deck now that I look at it. I'm only missing a few cards.1x Chromatic Lantern1x Grand Architect2x Realmwright2x Reverberate2x Assault StrobeOther then those cards I have the means to make it. But comments on what you think would be great.The side board is cards that can go in or replace other cards in the main deck, just so I have those on in mind if I ever get them. Highly doubt it.
Will redo this laterCh'ow!
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dont run the izzet guildgates they set you back a turn there really not very good try gettin steam vents instead also instead of running keyrune i would run izzet signet
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I would have to get them at some point, so till then I would have to run the gates till I could. But that isn't a bad idea.And I would LOVE to get izzet signet. If I can get a hold of one it would be in there in a heart beat.
Actually a Cascade Bluffs might work better too
dual casting + blistercoil wierd is an "uber combo" where you could one turn kill somone using kiln fiend and i would drop your artifacts they dont really fit here you have no spells that run above 3 mana mizzium mortars is 6 but you shouldnt have a problem getting there. maybe add in artfull dodge so you can guarantee that your kiln fiend gets through? i wouldnt mind adding in a few counterspells either.
I searched but can't find artfull dodge, but I do have some counter spells that I can throw in there. The elixer was kinda my way to keep myself alive and keep my creatures and spells in the game. Keyrune was just extra mana when needed but I see what your saying.I put dual casting in the side board cause I don't have one, but I might be able to find one.
sorry i misspelled it its "artful"