Beastmaster Eruption

by Sacrilegion on 05 December 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This deck takes advantage of putting out lots of creatures early game, then making them all 4/4 creatures to swing in for insane amounts of damage. Add a Beastmaster's Ascension to the mix and its overkill. Let me know what you think.
Probably best case senario:
Turn 1: Forest, Birds of Paradise.
Turn 2: Rootbound Crag, Spawning Breath.
Turn 3: Copperline Gorge, Brood Birthing, Llanowar Elves, Arbor Elf.
Turn 4: Forest, Llanowar Elves, Hellion Eruption
Turn 5: Beastmaster Ascension, swing with 8 9/9 Hellion Tokens.
This will never happen except if you draw on your first turn and if you play all the cards in your hand by turn 5, but I can dream can't I?

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,358 times.

Mana Curve

Mana Symbol Occurrence

0001226

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Beastmaster Eruption

too much dependency on ur eldratokens to giv u mana. Control decks will lock this down quick

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Posted 05 December 2010 at 23:17

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You know, Ive seen some really good token decks played recently in FNM. May take out the red and put in White and add Elspith and Garruk. Those are two Planeswalkers that will produce tokens every turn. And perhaps play with 3 Beastmaster Ascensions since its your winning condition.

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Posted 05 December 2010 at 23:34

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im not depending on eldrazi tokens for mana, they are there to become 4/4 hellion creatures, i have mana dudes for mana, and besides its a casual deck, im well aware that any red/black/blue/white deck will lock this deck down

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Posted 06 December 2010 at 00:21

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my bro runs a similar deck i posted it here check it out he does not use the beastmasters tho

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Posted 06 December 2010 at 01:32

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