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This deck just works really well together, it takes a little while to get going, but once it does it is hard to stop. The mana curve is nice, not too many high costing spells without sacrificing high powered creatures. And best of all, this deck will be standard when M10 and Alara rotate out. Once sideboarded, this deck has beat Jund (one for one) I havent tested against tournament decks much but it also beat Soul Sisters (one for one) so I can't really say if its a tournament deck or not, but if anyone has any comments or ideas to make this deck better, I would love to hear them (or read them). This deck only has 2 baneslayers cause thats all i have, and honestly i dont know what i would take out for 2 more anyway.
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I made a deck that well, very similar to this deck about 4 weeks ago. Looks good but I dont think the Ruin Ghost really works that well in here. I mean I know u can use it for the landfall ability for Admonition, but u might as well put in Journey to Nowhere to be able to exile instead. Other then that, pretty solid. -Sikth425
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I agree with sikth, the only time i've ever seen ruin ghost used super well was to flicker sejiri steppe in and out to give instant protection.
The ruin ghost has actually been pretty stable in every match i have played. Even when playing against soul sisters when my opponent had 50+ life. I never would have been able to win without getting lots of birds or insta-exiling something like elspeth when i need too.