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A deck based around swamps, having them and the bonuses that occur from it.
Get out as many swamps as you can as soon as you can. Then simply hold out until the late game before smashing your opponent with massive creatures
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Cool idea! Things like Crypt Ghast and Nirkana Revenant could help give you ungodly amounts of mana to work with, and mana dump cards like exsanguinate empty the crypts could be helpful in providing another win condition. Super cool concept taking advantage of swamps like that
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Adding swamps sounds good for a deck like this but it doesn't help most of the cards. In fact it hiders them! However it sounds like a good idea. If I had some X cards, then I would be SBing them
I like Nirkana Revenant a lot. That lady is a BEAST. I definitely like her more than Nightmare, that's just me, though.Although Nightmare Incursion may be a little bit more flavorful, I think that you're better off with Sadistic Sacrament. It's more effective early game and has a huge late game effect. In MB it's rarely going to be a dead drop and can eviscerate most combo decks. HOWEVER, while these cards can be very good against combo, they don't create any effect on the game state, so they're rather matchup dependant. Against aggro or even control they act as -1 on hand advantage which makes them not as useful.You could maybe run a copy or two of mutilate. It's really quite good. Maybe even SB it if you don't want it MB.Typically, Victim of Night is going to be better in Modern than Go for the Throat (or hero's downfall) because of affinity, but this is slightly dependant on your play group. Also, your deck is lacking in early game, so maybe you could try running something like Disfigure to take out early threats.Also, cards like read the bones or sign in blood are never bad choices because hand advantage is everything and paying a small amount of life is negligible, especially when you're running cards like Corrupt and Tendrils, which can gain you big chunks of life back.Lashwrithe is a beast in monoblack. I run it in my MB aggro deck and never peak over four lands, so in this deck it will pull even more weight. If you drop it on turn four, you can pay four life, stick it on Vampire Nighthawk and swing for 6/7, flying/lifelink/deathtouch and suddenly you have made an eight point life swing and created a monster that most decks will struggle to match and is all but out of reach of direct damage. Most things in modern can't keep up with it (sans emrakul) and if it does manage to get killed, you've still got a powerful equipment sitting on the field.
Liliana's Shade may help. It searches for a swamp and it has an outlet for the extra mana.