Spawn of Zendikar

by s0rinmark0v on 20 April 2014

Main Deck (60 cards)

Sideboard (35 cards)

Sorceries (4)


Instants (6)


Enchantments (3)

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Deck Description

Eldrazi are powerful, and expensive
This was orignially going to be a mana ramp deck to summon Eldrazi, until I saw Spawnsire of Ulamog. The deck is now about ramping out for his ability and using the "Sideborarded" Eldrazi into the game!

How to Play

Play as many little mana producers as soon as you can
Ramp up your mana for Spawnsire of Ulamog and unleash hell that only the Eldrazi can bring

Deck Tags

  • Modern
  • Eldrazi
  • Mana Ramp

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,414 times.

Mana Curve

Mana Symbol Occurrence

0012027

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Spawn of Zendikar

06/15/2010: You cast Eldrazi cards from outside the game as part of the resolution of Spawnsire of Ulamog's last ability. You may cast those cards in any order. Timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law). You cast all of the cards you like, putting them onto the stack, then the ability finishes resolving. The spells you cast this way will then resolve as normal, one at a time, in the opposite order that they were put on the stack. They'll remain in the game for the remainder of that game.

You do realize that means you can cast Eldrazi Conscription and All is Dust for a massive plate of F*** YOU right?

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Posted 23 April 2014 at 02:51

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HOLY SHIT! I didn't realise that.
I thought having 15(ish) Eldrazi (Including Emarkul) appear would make anyone give up, but now I REALLY need to add those

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Posted 24 April 2014 at 07:33

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lol glad i gave you an evil idea to work on :D

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Posted 24 April 2014 at 07:48

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Congrats you have found my new favorite eldrazi

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Posted 24 April 2014 at 07:47

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4 Overgrown Battlements. . .

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Posted 25 April 2014 at 19:51

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he has plenty of defenders in here. doesnt need another battlement

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Posted 26 April 2014 at 05:46

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Yeah but Battlements give mana and Carven Caryatids don't and Axebane Guardian is more mana for a 0/3 Battlements are 0/4s

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Posted 26 April 2014 at 11:12

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The deck is meant to stall so it doesnt matter if the caryatid doesnt make mana

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Posted 26 April 2014 at 20:52

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Caryatid makes mana in his own way, the enter and draw COULD me a mana to play
drakeranes is right, but being a defender means that Axebane is able to make MORE mana for Spawn of Ulamog. Also being a 2/5 means that I can kill off some smaller creatures

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Posted 27 April 2014 at 01:55

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Ok but replace one Axebane Guardian with one Overgrown Battlement, you have enough things that give you black mana sources and battlements are 0/4 for 2 mana and Axebane Guardians are 0/3 for 3 mana

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Posted 27 April 2014 at 09:04

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Spawnsire of ulamog is so OP, wow, great deck, I would not like to face it!

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Posted 28 April 2014 at 03:08

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