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Greetings potential Pathfinder RPG player... I, Sorin Markov, have decided to host a game of Pathfinder on MTGVault and am now looking for players! If you choose to play, please know these limits: - Your character MUST be either Elf, Half-Elf or Human. This is because of the way that the campaign is designed - You must be honest with the dice rolls. I will be and I expect you to, just because I can't see you roll doesn't mean that I can't tell when you lie. If you are going to lie about your roll then make it believable Please note that this is my first time being a GM and it will take a bit of time for me to learn how to be a GM, so please be patient. If you are interested, then leave your name and what type of character you would like to play If you are accepted, then your character will be represented by a card, most likely of my choosing e.g. a Rogue may be represented by an Invisible Stalker or Royal Assassin where a fighter would be Fabled Hero If you wish to make a character go to the Paizo Character Generator sight for an easy-made character/tutorial: http://www.pathguy.com/PathfinderCore.htm
Grab a dice set and your imagination as I take you through a fantasy world full of adventure and exitement! As a part of a group, you will have to go around the world, completing tasks and challenges to ultimately make the world a better place Your character may determine how you play but that is your choice Like I mentioned above, leave your name and description of a character if you wish to play
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This will be interesting. First off, would you be willing to play with someone with no experience at Pathfinders, however I have played D&D 4e (Like board and die with real people, not some video game). Also, is there an age limit? Cuz I'm 15.If I can play, I will likely be a human wizard or rogue, but I don't know how to make characters in pathfinders, so if you could direct me to a site that could teach me how that would be great.
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No age limit at all. Also you can play BOTH! Pathfinder has a thing how you can multi-class, which is best described as combining two of Ravnica's Guilds
Cannon fodder reporting for duty.I have absolutely no experience at Pathfinders, but I will give this a shot. Don't worry ... I learned to play Magic and Warhammer 40K just by reading the rules and looking up tutorials on youtube. Plus, I played a little D&D years ago. It's not perfect, but at least I won't be a TOTAL noob.Just to honor my father's Diablo days, I choose to be a Human Barbarian. As I am an American and a beginner, I think that suits me well. Oh, and please call me Leroy. Leroy Jenkins. ;)I'll go look up the rules now.
I have most of the rulebooks in PDF form that I could possibly e-mail but feel free to be some cannon fodder Tanks are always needed in a group!
My email is [email protected]
Ok. I will send you the Core Rulebook so you can read over some of the things
Sorry.... I can't e-mail you the Core Rulebook because it is too large to send but this link should contain all of what you need: http://paizo.com/prd/
I found a free reference document!http://paizo.com/prd/
And a dice rolling program if you don't have d8s or d10s! (d4s can be taken care of by a d20)
Character creation link is now listed in Read the Description
07 yes sir!
And .... I'm Wildrceth (Swotr gave me an awesome name) and a half-elf fighter who's chaotic good.Barbarian ain't my cup of tea (sorry dad!) and half elf will help with aging.
Ok. All I need now is to see your stats and abilities... If you list them in a deck description/how to play I can evaluate and what-not to help you Also, I will now need an idea for a back story
Elves are pointy eared b******s sometimes ... especially to other races. Especially half-elves. Especially half-evles who take after the human side of the family.So long story short, my character put his slowed aging process and human stubbornness to work serving as a mercenary.And ... I will be back with the rest of the stuff later tonight.
WildrcethMale Half-Elf Fighter 1Chaotic GoodRepresenting KnightoftheHokeyPokeyStrength 17 (+3)Dexterity 16 (+3)Constitution 18 (+4)Intelligence 10 (+0)Wisdom 14 (+2)Charisma 9 (-1)Size: MediumHeight: 6' 6"Weight: 180 lbEyes: SilverHair: Black Straight; BeardlessSkin: TanTotal Hit Points: 15Speed: 30 feetArmor Class: 17 = 10 + 3 [studded] + 1 [light steel] + 3 [dexterity]Touch AC: 13Flat-footed: 14Initiative modifier: + 3 = + 3 [dexterity]Fortitude save: + 6 = 2 [base] + 4 [constitution]Reflex save: + 3 = 0 [base] + 3 [dexterity]Will save: + 2 = 0 [base] + 2 [wisdom]Attack (handheld): + 4 = 1 [base] + 3 [strength]Attack (missile): + 4 = 1 [base] + 3 [dexterity]Combat Maneuver Bonus: + 4 = 1 [base] + 3 [strength]Combat Maneuver Defense: + 17 = 10 + 1 [base] + 3 [strength] + 3 [dexterity]Light load: 86 lb. or lessMedium load: 87-173 lb.Heavy load: 174-260 lb.Lift over head: 260 lb.Lift off ground: 520 lb.Push or drag: 1300 lb.Languages: Common and ElvishHeavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning]Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]Feats:Combat Reflexes Additional opportunity attacksEndurance +4 on saves vs. nonlethal damageSkill Focus (Know Dungeoneering) Equipment:BackpackBedrollCaltropsCase (for map or scroll)ChalkCrowbarFishhookFlasks x2Flint and steelLantern (hooded)MirrorOil flasks x7Pitons x4Pouch x2Rations (1 day) x10Rope (50', silk) x1Signal whistleSoapTentWaterskins x2WhetstoneWeapons/Armor/Shield from aboveTotal 110 lbsAlso...Locked Gauntlet Light Steel Quickdraw ShieldMore about Wildrceth:Born to a reclusive group of elves, Wildrceth had no idea who his true parents were. He was made fun of, not only because of his human lineage, but also due of his total lack of skill with a bow and magical ineptness. He left his "home" at 9 years of age, and never looked back. In his travels, he learned to live off the land and and wield the fighter's best friends - the sword and shield. He fed his interest in dungeoneering in conversation in bars throughout the world, and knows quite a bit. He is eager to try his own hand at slaying monsters and plundering treasure.---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Whew .... that took a while. Your link was a lifesaver!I couldn't find the locked gauntlet on the character creator. For reference, I used this link ... http://paizo.com/pathfinderRPG/prd/... to determine my character's age, maximum age, and starting wealth randomly. He is 25 years old, will kick the bucket at 159 years, and started with 190 GP. I think I spent around 160 GP on all that equipment, weaponry, and armor. What can I say ... I'm a boy scout!
I would like to know how to build a wizard. I tried already and failed miserably
Wizards are a bit harder. You'll need to still do the whole character creation but you'd then need to decide an amount of spells to start with. Also, Wizards need more Intelligence than anything but I haven't played a Wizard yet. I mainly play Rogues and I have played a Sorcerer but that was a pretty short while I will try to check up on that and let you know
Oh ... one more thing. I checked, and I have martial weapon efficiency ... so that's a longsword, not a mace. :)Sorcerers look pretty awesome ... especially with bloodlines. Being half-angelic is way cooler than being a cleric ... 'cause you get wings! If only it affected aging!I think that wizards are most effective as item creators. They can craft wands and staffs and scrolls for non-magic users to wield, plus they might craft a Golem ... and those things are awesome. I think the coolest part of being a mage is having a familiar.
WelI, I like having control of the battlefield, plus I like magic. So wizard is my style. Same reason I play mainly blue in MTG.
Hmm ... take improved counterspell, then. Think of Golems as walking anti-magic. :)As for battlefield control ... the abjuration school is heavy on defense, while the illusion school is obviously what Jace is a part of. ;P
Necromany also deals with summoning and controlling undead beings but you then start turning into a skeleton yourself As for the Sorcerer Bloodlines, they are great to think up of race combinations! I have a Drow sorcerer ofthe Abyssal bloodline and it works amazingly
You WOULD bring up necromancy. :)I want to take the solar bloodline sometime ... because infinite good maneuverability flying is insanely awesome.
What? I play with a necromancer... In that game, I'm a Shadowdancer. I was thinking that you can control enemy movements with undead creatures
What was your motto again ... "you suffa"? I was just referencing the fact that you love death and destruction. :)
That's more or less an idealism to base my decks on... and 40K armies. Ok, a lot of things I like death and destruction just not really being a necromancer. I'm more like Ezio than Xathrid Necromancer
And I'm more like the "Stay Puft" marshmallow man than Gideon Jura! Your point? :)
Hmm ... "Stay Puft isn't a bad name for an uber lifegain deck ...
My point is that I stay hidden and kill you when no-one can see/hear you not everyone dies and I resurrect them as zombies
How diabolical! Your necromancy turns foolish recruits against the more powerful foes that might give you trouble.And my point is I charge straight in the front door confidant that the enemy lacks two giant-ass graham crackers and all the chocolate they can get. :)
While safely observe, gather information, see your weaknesses and BAM, you're dead.
Oh well ... that's why I get hazard pay!
Not in my game, you don't!
Damn it man; I'm a doctor, not a millionaire!
So basically KnightoftheHokeyPokey is a Paladin/Barbarian whereas S0rinmar0v is more of a assassin/mastermind. Correct?
Um, sorry I was busy. So I haven't had lots of time. Still have lots of questions though. First off what level are we gonna be? Also, I don't know how to build stats for either Sorcerer or Wizard. Lastly, I don't understand the skill points system.
Hmm ... intelligence is key.Skill points ... go to skills. When you perform a check with that skill, you get a bonus from the related base stat (+0 at 10) and from the number of levels you have in that skill (+1 per level) AND if that skill is a class skill (+3).Feats and Class Extraordinary Abilities and Race Modifiers can also affect your skills.Then ... you roll a 20 sided die and add all your bonuses to it. If that number is = or < the difficulty of the test ... you pass!
The main thing with skills is how they can help you throughout the game. For example; if you have put 3 ranks into the stealth skill, then you get +3 to it. Then if it's a class skill you get an extra +3 automatically. Your stats also affect skills and things like combat. You add your bonus/penalty to your skills; Bluff goes off Charisma while Perception goes off Wisdom
ok. I just didnt understand what some of the skills were. I did understand how they worked.
OH ... so sorry. You might want to read the guide ...http://pazio.com/prd
CollamusMale Human Illusionist 1Neutral GoodRepresenting CollamusStrength 9 (-1)Dexterity 16 (+3)Constitution 14 (+2)Intelligence 20 (+5)Wisdom 10 (+0)Charisma 17 (+3)Size: MediumHeight: 5' 8"Weight: 135 lbEyes: SilverHair: Black Wavy; BeardlessSkin: LightSpecialty: IllusionGave up: Necromancy DivinationTotal Hit Points: 9Speed: 30 feetArmor Class: 13 = 10 + 3 [dexterity]Touch AC: 13Flat-footed: 10Initiative modifier: + 3 = + 3 [dexterity]Fortitude save: + 2 = 0 [base] + 2 [constitution]Reflex save: + 3 = 0 [base] + 3 [dexterity]Will save: + 2 = 2 [base]Attack (handheld): -1 = 0 [base] -1 [strength]Attack (missile): + 3 = 0 [base] + 3 [dexterity]Combat Maneuver Bonus: -1 = 0 [base] -1 [strength]Combat Maneuver Defense: + 12 = 10 + 0 [base] -1 [strength] + 3 [dexterity]Light load:Medium load:Heavy load:Lift over head:Lift off ground:Push or drag:30 lb. or less31-60 lb.61-90 lb.90 lb.180 lb.450 lb.Languages: Celestial Common (? 4 more)Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]Snake familiar: See rules in Core Handbook and stats in BestiaryFeats:Spell Mastery x1 No spellbook required. Spells:Scribe Scroll [free to wizard]Improved Familiar Skill NameKeyAbilitySkillModifierAbilityModifierRanksMisc.ModifierAcrobatics Dex* 3 = +3Appraise Int 9 = +5+ 1 + 3 [class skill]Bluff Cha 7 = +3+ 1 + 3 [snake]Climb Str* -1 = -1Craft_1 Int 5 = +5Craft_2 Int 5 = +5Craft_3 Int 5 = +5Diplomacy Cha 4 = +3+ 1 Disguise Cha 3 = +3Escape Artist Dex* 3 = +3Fly Dex* 7 = +3+ 1 + 3 [class skill]Heal Wis 0 = +0Intimidate Cha 3 = +3Knowledge (history) Int 9 = +5+ 1 + 3 [class skill]Knowledge (planes) Int 9 = +5+ 1 + 3 [class skill]Perception Wis 1 = +0+ 1 Perform_1 Cha 3 = +3Perform_2 Cha 3 = +3Perform_3 Cha 3 = +3Perform_4 Cha 3 = +3Perform_5 Cha 3 = +3Ride Dex* 3 = +3Sense Motive Wis 0 = +0Stealth Dex* 4 = +3+ 1 Survival Wis 0 = +0Swim Str** -1 = -1* = check penalty for armor/shield** = some groups double armor/shield penalties for swimmersIf the familiar is within reach, + 2 on perception and sense motive ("alertness").Zero-level Illusionist spells: 4 (3 + 1) can be chosen per day; unlimited castingFirst-level Illusionist spells: 4 (1 + 2 + 1) per dayFavored class points: Hit points +1; Skill points +0Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.HumanThis human chose +2 to intelligence (already included)Extra feat at first level (already included)Four extra skill points at first level (already included)One extra skill point at each additional level (already included)Wizard (Illusionist)Familiar / Alertness, etc.; or bound object that can contain one known spellBonus Feats (already included)Armor causes a chance of arcane spell failure only if there is a somatic component.High intelligence gains bonus spells dailyConcentration check: d20 + wizard level + intelligence modifier vs. DCSpecialist gets 1 extra illusion spell/level/dayClass HP rolled Level 1: Illusionist 6 ----------------------------------------------------------------------------------------------------------------------------------------------------------I honestly did my best. It was pretty pathetic but I don't understand half of what I did. Wouldn't mind some serious pointers. Thanks.
Hmm ... maybe you should take an ... improved familiar .... like a pseudodragon.
okkk, well now I know what Improved familiar is.
Did you use the website in the description? I've had some high rolls on there before but nothing like what you got
I used the website in the description, but I used the exact same stat numbers as KnightoftheHokeyPokey and switched them around.
Ok. It just seems a bit out there compared to some of my rolls
Hmm ... maybe age is a factor. It does help out quite a bit ... but wouldn't wisdom get a bonus as well?I used the standard rolls .... do you want us to use some other method? I thought my rolls were ridiculously lucky. I re-rolled them twice because I though they were too high the first two times. Maybe it's just that site.
Mine were more ballanced. Here's a list including Racial bonuses that I got: Strength: 14 (+2 ) Dexterity: 16 (+3) [+2 racial bonus] Constitution: 10 (+0) [-2 racial bonus] Intelligence: 12 (+1) Wisdom: 11 (+0) Charisma: 14(+2) [+2 racial bonus]
So ... I can re-roll them if you'd like.
It's fine. I can get you two started on your quest if you want while we wait for another player or two, if you both want
Why not ... let's get started!Um .... nevermind ... got to go!
Ok. The deck is up: http://www.mtgvault.com/s0rinmark0v/decks/pathfinder-world-of-war/ You can read up on the basic story and look at your characters while I finish up some works
Ok. The game begins. Good luck to you both
Im sorry, I kind of got screwed. All my free time has been used up, I can no longer join you guys in Pathfinder. My summer was flipped over, an now I have a whole bunch of things I need to do. I have a big trip from now till September, so Im sorry I cant make it :(
It's fine...Shit happens, but I could find someone to play your character
Or you could blow his head off in an unfortunate potion accident ...
That works too :)