HOT!HOT!HOT!

by s0rinmark0v on 29 August 2013

Main Deck (60 cards)

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Deck Description

Because everyone enjoys a good burn decks.
And someone has to be the artillery: Goblins

How to Play

Burn everything. Hit your opponent with the multiple burn spells and creatures for MAX DAMAGE!
Use the death damaging goblins with the Goblin Grenades. Krenko is there just in case things are desperate

Deck Tags

  • Burn
  • Goblins

Deck at a Glance

Social Stats

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This deck has been viewed 1,423 times.

Mana Curve

Mana Symbol Occurrence

000460

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for HOT!HOT!HOT!

I would say you should drop annihilating fire, its too expensive for what it does, if you want a good burn check out magma jet for it's scry, but you should take out bomber corps, it doesnt mix well with the theme, you might as well run all goblins, like krenko's command, or run goblin chieftain.... If you like sacrificing things in here a great burn spell to run is brimstone volley, or reverberate mixed with any burn or a goblin grenade is pretty mean, its a 3 mana 10 damage combo =]

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Posted 30 August 2013 at 03:02

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Cool, I'll check some of them out!
Bomber Corps is in there for the 1 damage battalion and for use with 3 or 4 of them.

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Posted 30 August 2013 at 03:18

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No Guttersnipe for extra burns on top of burns?

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Posted 11 September 2013 at 01:18

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Forgot about him, what should I drop for him? And how many?

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Posted 11 September 2013 at 01:56

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I think you should trade all 4 of the Bomber Corps for Guttersnipe.
Bomber Corps - pro: variable 1 damage to either creature or player.... con - still a 1/2 and needs battalion for the effect. liable to die in that attack.
Guttersnipe - pro: 2/2 so 1 extra damage to a creature it fights. 2 player damage for every instant/sorcery. you don't have to attack with it to have it be effective. its also a Goblin. con: doesn't have the variable damage.
I think its worth it.

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Posted 12 September 2013 at 04:49

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Just noticed how many spells you have vs creatures.
Instead of Pillar of flame, try Goblin Chieftain. {1}{R}{R} has haste and it gives +1/+1 and haste to other goblins.
You also don't need more than 3 of Annihilating Fire, Magma Spray, and Goblin Grenade. That gives you 3 slots that you could put in Horde of Boggarts {3}{R} goblin; power and toughness equal to the # of red permanents. or if you want to stick with spells, Skullcrack {1}{R} Players can't gain life this turn, Damage can't be prevented this turn, 3 damage to target player.
Also Lightning Crafter {3}{R} 3/3 would do much better in place of Mudbutton Torchrunner since you can tap it for a variable 3 damage to either a creature of player.

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Posted 12 September 2013 at 05:26

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Hey there sorin!
I've had an idea for a modern burn, using faithless looting, miracle-burn and noxious revival to give burn a boost.
Knowing that you like to think out of the box I thought you might take a look.

http://www.mtgvault.com/wickeddarkman/decks/wdms-modern-burn-prototype/

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Posted 30 October 2013 at 11:59

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