I don't remember because it never happened
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Most of the time, I SB Ultimate Price in case I go up against Mono-black with Doom Blades in my deck. Still, I see your point with Liliana. Not really Ajani, the main idea behind him is to buff Scuttling Doom Engine
I'd now like to point out several things about this deck that everyone seems to be forgetting: 1) This is a deck for Borborgymos Enraged and Treasure Hunt 2) I need my lands in the hand. No point suggesting stuff like Fetchlands when you should be saying stuff like "Replace Zhur-Taa Druid with Llanowar Elves" 3) If you really want to see a Seismic Assault version, HERE IT IS! http://www.mtgvault.com/s0rinmark0v/decks/groundbreaking-discovery/ I am just getting a little tired of reading "Take out Borborygmos" and "Add Fetchlands" and "You need this that says play extra lands". While the extra lands on the field may get Borborygmos out faster, that's 3 damage that I've lost. There is a reason that there is a "Read the Description" and "How to Play" on these decks. It is for people to go: "Oh, that's what the deck is about" not for people to ignore and completely change what a deck is about
For 3 mana, I gain 2 life and a land producing 2 mana Therefore, more lands in hand = bigger Borborygmos damage
Yeah. I'm seeing it in the SB though.
Overgrowth could work... I'm using Verdant because that's all I have at the moment
The deck was designed for Borborygmos!
I would like to maybe move it on eventually, but Fetchlands are next to useless in here... While people are OBSESSED with me getting lands on the field, that's the EXACT OPPOSITE of what I want to do. I wan my lands in my hand so I can discard them for Borborygmos! It is rare for me to not have a land that I need, and the moments I do, I have Treasure Hunt to deal with it.
It's fine. I can get you two started on your quest if you want while we wait for another player or two, if you both want
Theoretically, I have all the types of land I need thanks to Treasure Hunt... But I can add them in for the 1/500 game where I don't get that land
Is everyone ignoring the "lands in the hand" part of this deck? Or is it just me?
Swap out Rakdos Shred-Freak for Spike Jester and Cluestone for Keyrune If you're not playing budget, then Desecration Demon over Chaos Imps
He could work faster... What if I run 2 of each?
Mine were more ballanced. Here's a list including Racial bonuses that I got: Strength: 14 (+2 ) Dexterity: 16 (+3) [+2 racial bonus] Constitution: 10 (+0) [-2 racial bonus] Intelligence: 12 (+1) Wisdom: 11 (+0) Charisma: 14(+2) [+2 racial bonus]
Ok. It just seems a bit out there compared to some of my rolls
That deck is designed for a Prince (Peasant) League and there wasn't much heroic or playing being done. This was also done using cards that I had at home in about 10 minutes
That never happened... I have only versed your Leaders of the Pack with MY Leaders of the Pack And congrats.
Both could work. Is there something that it could replace in here? I would like to have both in here
I've versed R/W heroic since I made this revised version. He normally makes an appearance in turns 5 to 7. The problem that I've had with this deck with more ramp, is that I can't use Treasure Hunt effectively and I conly reveal about 3-5 cards at a time. I then have less lands to discard and ultimately loose
Wait, that's R/W Heroic... Wrong colour
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