s0rinmark0v

236 Decks, 2,281 Comments, 457 Reputation

Originally thought about it but Innistrad would work better because of +1 and -2. By the way Markov has a +2

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Posted 25 June 2013 at 03:34 in reply to #370257 on Life From Death

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That could work. Thanks!

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Posted 25 June 2013 at 02:59 in reply to #370257 on Life From Death

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For every like on this page, a One Direction fan dies!!!

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Posted 25 June 2013 at 01:05 as a comment on Infect deck wins

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Infinte life, fun combination. Vamp Nighthawks always go a long way in black decks. If you are killing creatures or they're dying, maybe use Blood Artist

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Posted 25 June 2013 at 00:52 as a comment on Stealing Lives

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Read over the comments of Dimir Dementia. THAT one was more creature based. It recieved so much negative attention, the first real comment I slandered an azorius player and dared him to make better!

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Posted 25 June 2013 at 00:43 in reply to #369697 on Dimir Dementia 2

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Although Scab-Clan Charger is alright, Slaughterhorn is a much better bloodrush card. Personally, even better than skin-brand goblin! try them if you get the chance

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Posted 24 June 2013 at 23:45 as a comment on Gruul Clan Overpoweredness

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The deck is PURE Dimir, sorry. The only red is because of the Entering, which there is no way I use it unless it was in my proper Grixis deck. How would an Esper mill help by the way, since the deck is labled Dimir mill

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Posted 24 June 2013 at 10:32 in reply to #369697 on Dimir Dementia 2

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Now why would I do that? If I cipher them, I can replay them over and over. This will help boost Nivmagus or let Guttersnipe deal his damage. Read the description

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Posted 24 June 2013 at 10:28 in reply to #369762 on Dimizzet

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Mirko is now in! Don't be hatn' mill, be hatn' the cards you need that were lost!

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Posted 24 June 2013 at 04:43 in reply to #369697 on Dimir Dementia 2

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OOPS! I forgot all about him, what should I replace for him?

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Posted 24 June 2013 at 03:46 in reply to #369697 on Dimir Dementia 2

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Another idea is also have about 20 lands if your going for a quick kill, to allow for more spells. Glad I could help. If you have any ideas to help out some of my decks, that will be greatly appreciated

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Posted 24 June 2013 at 02:46 in reply to #368737 on Boros Infect

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If your using Serene Rememberence to recycle your bloodrush cards, AND your deck is 70 cards, you will need more of them

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Posted 24 June 2013 at 02:23 as a comment on Grosnia

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I appreciate the idea of burning your opponent's creatures into oblivion, but a good infect deck should have buff like no other. One thing that may help is Martial Glory (+3/+0, +0/+3 until end of turn) and others like Slaughter Cry. Point being, have some trample and buff your creatures

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Posted 21 June 2013 at 06:47 as a comment on Boros Infect

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PrinceCooshie101, I refer the almost to control and burn decks in terms of winning. You also haven't versed my revised version, aka this one!

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Posted 21 June 2013 at 06:30 in reply to #368689 on Infect deck wins

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I did consider having them in the deck, and burn and control decks will always be the death of this deck, believe me. It is also Black/Green! The Apostle's Blessings are only there because they can be paid with 2 life, which is a relatively small price to pay for the protection of your creatures. This is also a modern deck, legacy isn't exactly a style i'm into but I will consider some of your deck for future decks

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Posted 21 June 2013 at 06:21 in reply to #368716 on Infect deck wins

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If you can't get the dual lands, just swap them with basics for the time being, its what I did....

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Posted 21 June 2013 at 05:14 as a comment on Infect deck wins

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Prey's vengeance is an instant, and it has rebound. Even if they block, it still comes back. Only use phytoburst IF they're helpless. Buff over creature anyway. If you can't keep your creatures, your too slow. Besides, mutagenic can be paid with life. Making it an ideal card in combination with Rancor or Giant Growth, or rather when your out of lands

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Posted 21 June 2013 at 05:12 in reply to #368689 on Infect deck wins

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this deck may not have many lands in it but it does not need much land because this deck is designed for speed and aggreassion and will win on turn 2 to 5, all the dual lands are there as a major backup if they are in your opening hand. If you want more lands in it, play an orhov deck, slowpoke!

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Posted 21 June 2013 at 05:08 in reply to #368684 on Infect deck wins

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