s0rinmark0v

236 Decks, 2,281 Comments, 457 Reputation

Try some Populate since your dealing with tokens.
Growing Ranks is good. Another really handy one to have around is Rootborn Defences.

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Posted 12 August 2013 at 02:21 as a comment on human zombie tokens

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I do know how to comment on a deck and you of all people should know how my social skills are not the greatest, so a bit of sympathy wouldn't go astray. At least you thanked me for the flaw explanation, and for that your welcome.
(P.s. I really needed that rep, cos now i'm something like -97 and thats NOT my fault!)

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Posted 12 August 2013 at 02:05 in reply to #388145 on Combo Zombies!!

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You do realise that playing Undead Alchemist changes the whole strategy of the deck from all out attack, to mill? There aren't any zombies with a enter and sac ability/costing, they're all exile from a graveyard
And if I were to start bringing over comments about my Dimir Dementia 2 deck, well.....
Don't you dare give me any more neg rep for this, I'm just pointing out a possible flaw

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Posted 12 August 2013 at 00:23 as a comment on Combo Zombies!!

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If your playing counter spells + burn, try essence backlash. Counter a creature and they lose life!

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Posted 11 August 2013 at 22:58 as a comment on Counter//Burn

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If your playing life gain, try Ajani Goldmane. He is possibly a better Ajani for this deck considering his abilities

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Posted 09 August 2013 at 05:23 in reply to #386667 on FIrst Deck

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Cool. In that case, the deck has potential

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Posted 09 August 2013 at 02:47 in reply to #387532 on [Casual] The Madman

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If you can, please check the rule for me?

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Posted 09 August 2013 at 02:30 in reply to #387532 on [Casual] The Madman

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You can't have 2 Sarkhans out on the field. It's pretty much the Legendary rule. You may have to rethink your strategy for this deck around it.
Although, I do believe that the new ruling states is that you now have to sacrifice one of them. Only if 2 of them share the same type (not too sure, you may have to check up on that rule!)

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Posted 09 August 2013 at 02:19 as a comment on [Casual] The Madman

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True. But I was thinking of if you played it on say turn 2

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Posted 09 August 2013 at 01:59 in reply to #387219 on Standard: $20 Izzet 4 Turn Win

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I hear that. Too many times have I been screwed over because I didn't have the correct types of mana. I believe that that's what the dual lands are for, but the're SO expensive

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Posted 08 August 2013 at 00:46 in reply to #387219 on Standard: $20 Izzet 4 Turn Win

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I know that it means adding rares into the main deck, but would Steam Vents work well instead of Izzet Guildgate?
You don't have to add it, but I think that some people have thought about it

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Posted 08 August 2013 at 00:11 as a comment on Standard: $20 Izzet 4 Turn Win

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Guttersnipe will help in the late game. As far as I can tell

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Posted 07 August 2013 at 23:38 in reply to #387087 on Standard: $20 Izzet 4 Turn Win

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A) Who said that I have something against Doom Blade? I LOVE Doom Blade!
B) Most of my decks are built on an idea and impulse. I like designing decks. BUT I don't have the money to build them, yet

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Posted 07 August 2013 at 04:35 in reply to #386882 on Rise, My Eldrazi!

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I play a Rakdos and I changed them over. At first, I didn't want to....
But I did and I'm better off for it!
If you want to check it out go to:
http://www.mtgvault.com/s0rinmark0v/decks/cult-of-rakdos/
maybe it'll help

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Posted 07 August 2013 at 03:36 in reply to #386861 on Beast and the Harlot

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This is the deck's 200th comment!

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Posted 07 August 2013 at 03:18 as a comment on Standard: $20 Izzet 4 Turn Win

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May I suggest swapping Rakdos Shred-Freak for Spike Jester. It costs BR instead of B/R B/R but it is a 3/1 and it's worth it

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Posted 07 August 2013 at 02:58 as a comment on Beast and the Harlot

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I agree. I've got a similar problem with an infect deck. I CAN win on turn 2, but I don't advertise it as a "turn 2 win deck", I lable it turns 2-5

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Posted 06 August 2013 at 22:37 in reply to #384949 on Standard: $20 Izzet 4 Turn Win

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: )

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Posted 06 August 2013 at 22:33 in reply to #384915 on Standard: $20 Izzet 4 Turn Win

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Yes. The overload cost is the spell, +extra, to change the from target to each. This means that Goblin Electromancer will let you cast Mizzium Skin for {U} instead of 1{U}

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Posted 06 August 2013 at 02:30 in reply to #384680 on Standard: $20 Izzet 4 Turn Win

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One of the things that make a deck what it is, is a theme. What is your goal with the deck? After you answer that, then the rest falls into place. By the looks of things, your playing a control sort of deck. There are plenty of Dimir and Azorius cards to help with this. Add in some Orzhov extortion and you have a deck plan!

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Posted 06 August 2013 at 02:10 as a comment on Blue-White-Black Deck

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