The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is a deck i built at the beginning of innistard, and since the relaease of more and more vamps, i've seen it becoming stronger. i play in a casual setting so im not saying this is tournament grade, but i do think its quite strong as an aggro deck, with a built up late game. i use a variation of this deck at the moment, that has many cheaper and stronger vampires from the zendikar block, (such as the amazing pulse tracker, and the gul draz vampires), also, using 2 Go for the throats to replace 2 doomblades is good, except N phyrexia rotates out soon, so :(
This deck has been viewed 1,129 times.
This deck could very easily do well at tournaments. I run a vampire deck at my FNM (http://www.mtgvault.com/ViewDeck.aspx?DeckID=335028) My suggestions for you are as follows: take out vampiric fury, thats what the captain is for add tragic slip, pillar of flame, or geth's verdict in place of vampiric fury. I also feel that stensia bloodhall is slow, and you should probably just get one more of each dual-land The creature base, however, looks very solid. Props on a well built deck :)
Permalink
thanks for the comment and suggestions, your deck looks pretty damn ncie might i say. i used to run the bloodline vamps, but i've moved this deck towards a very quick win. While i agree i could use more removal for problematic creatures and such, the main reason i built this deck was due to vampiric fury, in my 'real' deck, i have many more one-two mana vamps (mostly from Zendi) but even in this deck i find myself with quite a few vampires out. at two mana, a +2/0 and first strike is a big deal for each vamp. while i also agree that that is what the captain is for, in a deck like this he is most always a prime target for removal, so when i swing in, even if they remove him, i can still decimate the opponents blockers. besides, you'd be surpriesed the number of times they only let in 1 or 2 2 power attackers, and i drop 2 of them at once, thats eight additional dmg for 4 mana, plus allowing me to trade up. i really think vampiric fury is underrated, but it requires a low mana base of creatures. i honestly think, though, that i could use some card draw with this deck, just a tiny bit, like an altar's reap perhaps.