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quick hexproof creatures with lots of pump.
Get your creatures out quick. Do quick damage light damage till you can pump those creatures with counters and effects.
This deck has been viewed 2,528 times.
Im new at building decks so any suggestions would be helpful. Also as you can see i havent figured out a side board yet so suggestions on that. Otherwise what does everyone think?
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Looks pretty good in my opinion. But instead of Unflinching Courage, try Gift of Orzhova, it would make it easier for your creature to get over blockers.
I have changed out the Unflinching Courage for Gift of Orzhova. I will let you know how it goes. After playing the previous set up several times i realized i have really no ramp. i have to come out the gate swinging and never stop.
For ramp a simple Elvish Mystic could work, playset of them would help jump over the 2 mana spot into 3 drops on turn 2. Or fit with the Hexproof idea with the Cyranid Dryads? I think there called that. They are 0/3 hexproof defenders that tap for mana.
Looks like a winner.