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Updated Sept. 16, 2017Minor changes made to this already fun, fast, cheap build.Shock comes in in place of Electrostatic Bolt and I've re-worked the sideboard a little. My play group is small (I teach and sponsor a club at my school (students and fellow staff) and I've been away from the game for a while.Top Deck: August, 2011The concept is straight forward, but it actually plays with a slight twist. Win condition comes from the growing Sliths.Burn spells are used for early creature control, to clear the way for your Sliths to become monsters. After early threats are addressed, start popping their lands to delay any type of defense that can be built. The deck goes off quite quickly, but it takes discipline. It's not always correct to destroy a land, and it takes patience to know when and how to play the burn correctly.Misguided Rage has been a great addition to this build. While I lose the choice, it forces your opponent to really think long term in regards to the value of his permanents. Ultimately, land is usually not chosen so it will typically shatter their strat unintentionally (to them).Thanks in advance for any comments or criticism you have to offer on this or any other deck I have posted here.
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Raze IMO is an amazing land destruction card.. Your Mana curve technically ends at 4 so you won't need all of the land you have.. I suggest replacing Lay Waste with it.. and your mana curve will drop even further.
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Another thing that might help is replacing mountains with Arid Mesas and Scalding Tarns. It'll thin out the deck and let you draw the land destruction and burn that you're gonna need on a turn-to turn basis.
Assault Strobe + Slith = 2 +1/+1 counters? If this is correct, then maybe that'd help :)
For one turn, yes, but if they don't have land you have all the time in the world.. :P
Good thought, but I'm on the same wave length as Kharben. While Strobe would be an interesting add, it would break the synergy that exists. What would I remove, how would it really work out? Lightning Bolt, even Shock, are better alternatives for the fact that it's 2 or 3 damage for one. Good thought, though. I did overlook Strobe for another deck in the works. That'll be up as soon as I piece the cards together!
Gotta think, though--assault strobe will just be one more damage on turn 1, but it'll be two more T2, four more T3, etc. Could very much come in handy later than some things. I do admit that I do not know what I would take out to put them in, though. Also, if you really want to break this deck, Isochron Scepter could be fun. :-)
I'm still gonna suggest Raze over Lay Waste. :P:P
I'll admit I didn't think of Raze, but again, this is not an original deck. I'm not going to dispute that Raze is superior to Lay Waste. However, in the early meta-game, Lay Waste brings Cycling to the table, something Raze cannot do. Land screwed, cycle; need a burn, cycle; already have their land under control, cycle. I love your thought process, though! Loved your Infect deck, btw, was gonna' tinker with it a bit later. I'm open for more criticism elsewhere if you ever get the chance.
I'll take a look at a few of your other decks and see what I can come up with when I have the time.
I see Roiling Terrain as a must here. And also, Seismic Spike, as an alternative to Stone Rain.
i have always loved sliths:) my brother used to have a nasty B/G slith deck that got huge fast:p anyway i would change up the lands a bit and incorporate some fetchlands, preferably from the zendikar block
verrry nice and fun. i ran something close to this but didnt think of the sliths 0.o.. ganna have to try it with my own little twist to make it a lil diff ofcourse.
Look at fling. Its a nice "up yours" card for when your sliths get really big, hit them for double =D. I'd also seriously look at assault strobe to help buff up your sliths that much faster.
Yeah, you're the second person that has suggested Strobe for this deck. My biggest concern with it, however, is that it would be dependent on the Sliths. With where the deck has gone, the spot that the Strobe takes would otherwise have gone to burn for creature control or LD for stall. I've considered putting Strobe in in place of Shock Spray, but I'll have to admit that the Cycling that Spray has has come in handy more than once. I'll test it out in it's place, but it's dependence on the Sliths makes it a tough sell to main board it exclusively. Thanks for your suggestion, it definitely gives me something to think about.
Reverberate might be another card to look at if you want to depend on burn dmg more. Just depends on ur preference :)
good deck :)
Nice deck, but I'd replace the shock with forked bolts.. That just seems better if you want to get rid of small critters that can be use to chump block. If you want to go more hardcore with the land removal for cheaper, try a combination of Liquimetal Coatings and Crush or Shatter. I don't have the actual deck on the website, but I used a combination of red and green with Viridian Revel for drawing and other shenanigans.. It isn't a serious deck though :)
Forked Bolt was considered while I was adjusting this from the original build. What detracted me from the Bolt, though, was it being a sorcery. I have since considered the Bolts flexibility in the deck but am still having a hard time justifying it over Flame Slash, at the moment. While the Forked will allow for two targets, I typically only need to address one (as most don't stay on the board as they appear). Therefore, 4 damage for one red becomes considerably more attractive than 2 divided. The Liquimetal suggestion, however, has been something I have been strongly considering. My only concern would be that some of my removal might then become dependent on it. I'm still trying to figure out a way I can break the idea so that I can exploit it without having it be a double edged sword. I might actually build a red/green deck that uses Liquimetal and Splinter for disgusting, nasty things.
if you wana make this deck any good, add 4 lands, add 3 destructive force, if not 4.. Remove cards like shock, spark spray and electrostatic bolt.. And you could add 3 Chandra Nalaar maby..
Just to point it out; 20 lands is way to little in almost every deck.. And especially in a land destruction deck..
Normally I would agree with you, but this doesn't play like a typical LD deck. Adding 4 lands to a mono-red build that has a mana curve of 3 or less would be overdoing it. Spark Spray is here for the Cycling ability (which is great). It's utility to the deck was something I questioned at first myself, but have come to love it. To address a first turn threat, ZAP, or recycle it when you don't need it. But unlike most LD decks, the key here isn't to pop lands ASAP. LD has always been a philosophy based design. Rather, the LD is used here to maintain control once the burn has established presence as control (think of it as Mono-Red Control). It's not ALWAYS correct to destroy a land, so just because you can doesn't mean you should. Basically, you're locking the board down so that Sliths become the main kill condition, which happens incredibly fast. I do like the idea of Chandra, but adding him would require me to up the land count do to the imbalance he would bring to the mana curve. Are there any 3- CC cards that would fit here? I'd really prefer to keep the curve as low as possible.
ok i understand! Well i don't think i have any card on my mind that would be in any interest for you..
Roiling terrain would be a great game finisher all the while destorying another land and slowing your opponent down
If you're concerned about keeping the CMC's low, might want to look at pyroclasm maybe? it's a great way to clear the field of bloockers
i would try running rolling terrains and melt terrains. land destruction for 4 that also does damage
As opposed to shock you might consider seal of fire so that you can wave it in their face. Also rift bolt is also pretty good. Forked bolt would definently be an upgrade for it. Replace spark spray too.
this would work fantastically if you added perhaps fire servant... cant think of much else that would help...perhaps if you had a few storm cards for massive amounts of damage
This looks like a fun LD deck. I agree with biermann1 about Seal of Fire; I would personally use them over Shock because you don't lose the instant speed (like you would with Forked Bolt, damn sorcery!) since it's an activated ability, and because once it's out you never have to worry about it again, generally freeing up one mana. It is a very slight advantage, but every little thing counts, right? Also, I don't know if you have, but consider Blood Moons. They are a tiny bit pricey (not too bad), but they would be beautiful in an LD deck. I would say that they should be a definite for the sideboard, against multi-colored decks. Blood Moon says "Awww, your fetch doesn't fetch anymore? So sorry, buddy!" This makes keeping your opponent's lands under control an absolute breeze, as well as just dicking them over real hard in general. Just make sure you pop off your Strip Mine if you have it out (unless you want more red mana) before throwing down the gauntlet that is Blood Moon (-howls-) All in all, nice deck. Super cheap, too!
P.S. I completely support your use of Spark Spray. So many people think you should replace it, but they aren't seeing the amazing potential of cycling. Card advantage is the name of the game, and to even have the slightest boost of it in a RED deck is what's up. Options rule!
Blood Moon.... You know, I double-taked those in my binder the other day and said, "Holy crap, why haven't I played these before?!" Thanks for actually planting the seed back in my head! Seal of Fire is definitely a great add as you and Biermann have suggested, definitely gonna get my hands on a few, because for some reason, I have none. Thanks for the comments!
i agree really nice deck and those sliths grow fast i know my mate runs em in a deck and there horrible, kiln fiend could create a dilema !, as u need to get em off the board fast they will see your running red and fear quick burn spells and massive boosting !, they might eat the removal away from your silths !, and they will get the odd boost from the land destruction spells. i need help with my smallpox deck,angelic destiny deck, and my bloodthirst decks, if you could follow my name link and help, thanks. hope i helped, very good deck !.
Slith are an interesting win-con, never thought of them that way. With such a disruptive focus in this deck, more strip mines seems like a good idea. Any input on my goblin deck? : http://www.mtgvault.com/ViewDeck.aspx?DeckID=229571
I'm really fond of the Galvanoth's I dropped into my Burn/LD deck. It flows quickly, especially with (in my case) nothing by land, Galvanoth's and instant/sorcery spells. Not quite an extra card every turn, but when I do get an extra, it's free.
ever think about galvanic blast or arc trail?