Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
With everyone focusing on BG infect, I found a read about RG infect. After seeing some deck builds, I finally decided to modify a find to see what I can improve on it. I've personally always thought RG would be slightly more fun, and after reading through the article, I thought it might be a good thing to forward the nuts and bolts of a possible RG infect build to the lovely crowd here. The deck does play remarkably well. On average, I am capable of accomplishing a win on turn 4. I have accomplished wins on turn 3 (a landfallen Groundswell + Assault Strobe); by turn 5, the game is almost always over. The addition of red allows for creature control via Flame Slash (similar to the removal of black, but cheaper), Teetering Peaks and Smoldering Spires (for pump and or removing a blocker from the path), but most importantly, Assault Strobe. The combination that these 4 things bring to Infect is so enjoyable. The downside of RG is that you really have to play as the title of the deck says, all in. There's no fall back with this RG build, you live, or die, by the build and THAT is what makes it so much fun. If you like this but want to offer constructive criticism on some original decks, I welcome you to take a look at the other decks I have posted here. Thank you!
This deck has been viewed 3,696 times.
I bet you can't wait for Glistener Elf. It's gonna make retard strength infect decks pretty great. Also, less red lands that come into play tapped. That slows down your deck so much. It's the difference from a turn 3 win and a turn 4 win. Which could be a big deal, depending on who you're playing.
Permalink
Yes, Glistener Elf will replace Necropede or Ichorclaw Myr when it goes live.
i noticed you like to build with blue and couldnt help mentioning the best infect deck i think ive seen its actually a U/G deck that just plays a lot of 2 mana infect creatures (blight mamba, ichorclaw myr, etc), evasion spells (mainly distortion strike and the nonbasic land that gives flying for a turn), livewire lash (it deals damage as poison counters when targetted, as well as pumping your attacker), and lots of cheap pump instants (vines of vastwood, groundswell, giant growth) judging from some of your decks i though you might enjoy building around with some of those concepts good luck!
great deck overall, but my only question is what does Cystbearer and boar umbra add to the deck? This looks more of an aggro layout to me, so I am just questioning why those are not replaced with faster cards
While infect wins, ideally, turn 2 or 3 we all know that against some decks that doesn't always happen. Cystbearer and/or the Umbra basically force your opponent to block a specific creature (do I block the 2/2 or the 1/1, do I block the 1/1 or the 1/1 that's enchanted to a 4/4). However, I'll be honest, they don't see the board all that much, and I would typically rather have pump the place of the Cystbearer, but there has been games (however few) where it has come in handy. Longer games need larger threats, that is what both bring. But keep in mind, I'll always mulligan down to get a turn 2 infector.
worlockk has deleted this comment.
ok rust now this looks really fun . as for a bigger infect why notthe new one from NP?? its green and works beautifuly in these decks when its really late game, it produces infect creature tokens!!!! >:D or u could just get a bigger creature that fits the deck, (not sure which one) and add in the grafted skeleton in here so it would have infect as well. just some ideas.
maybe you want to put in some more dual lands
I am hesitant concerning your mana curve, to be honest. On turn one, you only have Glistener Elf as a creature. I am facing the same problem in my deck (which you commented on earlier).
There really isn't anything more that you need for turn 1. Glistener is the added benefit to G infect. In the average game, I mulligan until I have a turn 2 infecter in my opening hand and I follow this rule down to 5 cards. With Glistener in place of what used to be Cystbearer, the odds of me obtaining a 1 or 2 CC infecter is increased and therefore only better my chances of a quicker victory because of this change/addition. Regardless, my goal is a turn 3 swing for lethal poison counters which happens quite often.
I'd replace the Cystbearer with Rot Wolf for a chance to draw, and replace Putrefax with Phyrexian Swarmlord. If you're still playing when you drop the Swarmlord, you're gonna steam roll them hard. The main deck looks pretty solid, esp if you add in the Glistener Elf. Good spell selection.
ogre menial why is it not in the deck
14 infect cards in a 60 card deck kinda small but really good anyway if you could help my infect deck that would be great
Rootbound Craig would be a good dual land for the deck.
Also what would you think of W/G infect?
Infect Decks are my guilty pleasure, simply because you do half the damage for a faster game. That being said, I've found you RG Infect deck quite fast, and mana cheap. I generally play with U or B colors because I found their specialties to suite my nature. Though I now found more reason to play with the other colors more. This deck seems like a lot of fun, so for the idea, I thank you. -If it's not too much trouble, I'd appreciate any input from you on my decks. I'm relatively new but I've found interesting combos I'd like to verify are legal.