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Most players recognize that giving your opponent a choice is worse than not giving them a choice since it lets them plan their play; yet cards like Vexing Devil are good since either choice is bad, so what happens if you make a deck where your opponent is forced to make bad choices all day long.Well I guess this is it!
I guess you don't so much play this deck as your opponent does... hmmm I guess play Vexing Devil whilst Athreos is on the field, becomes a 7 damage 1 drop which is nice.Bah I'll let other people figure it out.
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Have you played it, cuz it looks sweet?
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Nah haven't played it; mainly since I don't have half the cards needed!Generally I just like building decks like this on paper as a technical exercise, I'm pretty sure in play it's awful with only 4 Ravenous Rats as early game blockers it'll just get destroyed by anything with a turn 3 play or earlier.
Nothing wrong w/ fun casual decks, unless you only ever play competitively...Some alternatives to Ravenous Rats that might help keep you alive long enough to get your game on might be regenerators/deathtouchers, Doomed Traveler (replaces itself), Figure of Destiny/Student of Warfare (quick level-up), Children of Korlis/Goldenglow Moth (get some life back), etc. etc. etc. (These are all assuming your opponent is playing creatures, but your SB could provide all the usual necessary hate.) This deck look like a riot to play, & might even disprove the conventional wisdom about never giving your opponent the choice. :)
Nice, love it. Putting on the thumbscrews.Although I don't really see what Tainted Remedy is supposed to do here. Just disrupt the opponent's lifegain or did you plan more synergy with it that got cut?
I would rather see Choice of Damnations...which is what this deck is all about, anyway! :D
Umoonpuca: Choice of Damnation seems perfect, never heard of the card before now, so in it goes! (Sideboard for nowMorty: Remedy is there to make decisions slightly harder for opponents, losing 5 life to Quandry/Dash Hopes isn't really a decision to a lifegain deck who can afford it anyway so it's mainly there for them and actually would make it harder for them to decide since a main component of their deck is neutralized.
Good point. In that case, even though it costs 1 more, Erebos might be better, as it would be harder to get rid of (so long as it remains an enchantment, so it can't be Pathed...something you could control pretty easily).
Yeah Erebos almost certainly would better, although I was considering running cards that give my opponent's creatures lifelink, that way if they do damage me they damage themselves too or maybe running creatures that have abilities opponents can activate; like Oona's Prowler just as an example not that I would run the Prowler here..... or should I?.....
Oracle of bones into temporal extortion is awesome! What about adding 1 sorin's vengeance? Blightning? And so u get to make a decision sign in blood and lightning bolt. Sure u thought of tjese just putting it out there
They would certainly be very good practical cards to add; however the primary theme is more interested in allowing the opponents to make choices that they'll (hopefully) regret, it's for those games where you win due to your opponent making the wrong decision and then kicking themselves for it; I doubt this deck would win 1 in 10 games but for that 1 it does your opponent will be wracking their brain hours after the game!In other words; Mind-mess Magic.
oracle of bones no good in this deck