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Just wanting to build a deck that turns lifegain into an offensive aspect and as such as many win condition cards based around that concept, not necessarily gaining the largest amount of life possible otherwise things like Celestial Mantle would be in here.Thinking I might drop green since it's only there for Spike Feeder really, Ageless Entity probably isn't really pulling it's weight compared to alternatives; and tri-colour without land fetch is asking for trouble, then again get a single Sunbond on it and it'll probably have me changing my tune.Any advice would be appreciated, oh and as for me putting it as Modern although the site implies it's not is just due to the Khan lands not registering through yet.
1. Exquisite Blood + Sanguine Bond makes for a win condition.2. Spike Feeder + Sunbond is another. 3. Archangel of Thune + just about any other card in the deck makes a third.Everything else just filler to speed up hitting a combo or trigger their activation, make sure you have the right starting lands though; you kinda need having a way to produce at least 1 white and 1 black right off the bat, however don't feel reluctant to hold a lifegain land back a turn if it'll help trigger abilities next turn even if it is a tapped land.
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