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Ok, finally decided which path to follow out of enchantment or artifact, as you can see enchantment thanks to munsonthedestroyer for the suggestion of taste for mayhem that pushed it over the edge.Might look at switching some cards around still but hey a little tighter now than it was.But anyway burning up energy and buffing out; 'Do you even lift bro?' now available as a deck.
Zap, smack followed by zap, smack....Yay!
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Tell you this much, I am giving you a plus 1 on this deck because you found a way to draw cards (which can not be underestimated in a deck with only cards costing 1 mana) using red and white cards/mana. Infiltration Lens. Very nice. Not really digging the Ethereal Armor...not sure why.
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And I might sideboard Shattering Spree. 1 mana to kill an artifact rocks!! Big time.
i agree with jessie about the etereal armor... U should take it off. Maybe clout of the dominus as well.have u considered ardent recruit? additionally i´d put +1 infiltration lens.stromkirk noble could also be used.
Yeah did consider taking ardent recruit, and I may well switch it too a metalcraft deck who knows, if I bother to main deck Gwyllion/Divinity (so 12 enchants potentially) might be able to dump a 6/6 first striker to swing on turn 2 which is nice but maybe unreasonable to expect.
Draw cards is hard in one drop... watSerum visions, Gitaxian Probe, Peek, sleight of hand, Chromatic star, Chromatic sphere, faithless looting, origin spell bomb
Gitaxian probe can also be used in white/ red
awesome deck, but i have to agree with jessie. ethereal armor doesnt suit so much since there are only 8 enchantments in the deck.
I LOVE SPIKESHOT ELDER!!!!!!!!!! so awesome when it gets buffed. :) which brings me to ethereal armor, I think that those 2 fit VERY well together.
I think Brute Force should be considered.Or coordinated strike. I think both would work over the Armor.
There thing that I like about the armor is that once it is in play, it does not cost any more to use the ability after the first turn. It has a multiple use advantage that t those don't have.
Agreed...just..he has only 8 Enchantments in the entire deck. To make the Armor truly effective...he will need at least 2 of those Enchantments out. The Gift card helps...a little...i don't know...it just feels iffy. Regardless, of 1 card or not, it is a good deck. I liked it.
Agreed. :). It I'd a good deck, regardless of one card.
Brute force was big consideration and had it in there originally along with assault strobe to max out some of those swings, as for Steelshaper; even I'm not sold on it part of me likes it for the obvious tutor/thinning plus the equip synergy, amd the other half is saying NOPE! Maybe I'm trying too many aspects to the deck and should choose equip or enchant but not both.
Magma Spray > Shock
except it can't hit players.
And if he were to take out Shock...the best choice would be Chain Lightning.
I don't know, chain lightning could come back to bite him. I personally don't care for it except with stuffy doll.Perhaps something goofy like blazing salvo, shard volley, or spark jolt, spark spray, or shower of sparks. I think that having a card be limited in what it can hit, drastically hinders its effectiveness in a burn deck. even though most of those do less damage than magma spray or chain lightning, I think they are more useful cards.another fun card might be devastating summons. :) or perhaps flame jab.just something with a less specialized role. Something more flexible. Heck, I would even take mugging instead.
Magma Spray < Shock for sure
But it can only hit creatures. Whereas shock can hit players as well.
isn't spike shot goblin better then the elder? same ability but the elder cost 3 instead of 1 elder just costs less to cast put a crown of flames on spikeshot goblin and he really means business
spike shot goblin's ability also requires the creature to tap, meaning that the ability can only be used once per turn, plus you'll need to wait until turn 3 to bring it out but with elder you bring it out first turn and its still a 1/1.
The other problem with Spikeshot Goblin is that the CMC is 3, and the deck building rules for this deck is that all spells must have a CMC of 1 which makes the Goblin unviable. For the original idea's creature here's the link: http://www.mtgvault.com/kazzong/decks/wandering-one-drops/
Look at your mana curve. It says 1 mana. :) I do not think that his activated ability should matter with casting cost.But I see your point.
Ah slight misunderstanding; Vaan was making comment regarding Spikeshot Goblin being superior to Spikeshot Elder which is what I was making comment to as being unavailable due to Goblin being the 3 CMC, don't worry the Elder is staying it's just that the Goblin can't join the party.
Oh, my bad. :)
what about a vexing devil??
I do like Vexing Devil (alot!) however I decided against it since it's not flexible enough for my liking, if someone has enough life they'll take the hit for 4 and if they don't have the life I'll still then they're probably close enough to dying that an extra creature is just gravy but not necessary, so I'd rather have the tools to burn off the blockers or hit to the dome.
Oh man, this deck is super fun looking. Definitely a new type of "only 1 drops" from what I'v seen so far! Some cards to ponder:Forked Bolt - strictly better than ShockSwan Song - Pretty decent 1 CMC counterArtful Dodge - Avoid not getting damage through because of big-bodied blockersTaste for Mayhem - Pump away!Chained to the Rocks - Direct removalHyena Umbra - Pump and protection for your dudezSwords to Plowshares/Path to Exile - Direct removalDragonmaster Outcast - Ability to provide big bodies in the event a game goes longSoldier of the Pantheon - Solid 2/1 drop for 1CMCFigure of Destiny - Gives you a body that could be much more than a weenieVexing Devil - Seconding this one. Fits in with the flavor and theme of this deck pretty wellGoblin Guide - Solid cheap creature, helps you know what's coming (save resources if need be)Judge's Familiar - gives you some perhaps much-needed counter magic and a flying bodySerra Ascendent - Might not have enough lifegain here for it, but it could be a super large body with a little lifelink
Although the colour pie shows blue it's only due to the multicolour R/U cards so can't fit blue cards, as for direct removal personally I feel that most creatures in this format don't have the bodies to withstand burn and burn is also flexible enough for direct damage to the opponent if there are no viable creatures to burn.However, Taste For Mayhem, Figure Of Destiny are very tempting takes they might be the cards to finally help me decide whether I should choose go enchantment or artifact and enchantment seems to be winning now!
Yeah, I'm a huge fan of equipment, but they're pretty hard to swing in the 1CMC format, IMO.Also, definitely just realized Forked Bolt is a sorcery, which makes it strictly NOT better than Shock, so I take back that suggestion. (Reading is hard sometimes.)
I think they can work: Viridian Longbow/Deathtouch combo makes for a mean combo, since I switched this deck to enchantment I may remake an equipment deck, see what can be done.
The longbow is a longtime favorite of mine--used to run it in a mono black discard deck. Hypnotic Specter and Vampire Nighthawk FTW.
favorite is goblin sharpshooter with basilisk collar. :)
I have a new 1-drop aggro deck that I'd like to get some feedback on. It's pretty similar to this one: http://www.mtgvault.com/s0rinmark0v/decks/jund-1drops/
Sure. I can look at it. Did you post it in the 1 mana list deck?
Nice...adding the enchantments...making the Armor a way better card in this deck.
i feel like vexing devil should be a four of.
Lots of people are suggesting Vexing Devil..but the reason he is hesitant to play it is because, like Browbeat, most people will just lose the life when Vexing Devil comes into play...and this deck he wants to try to keep the creatures in play...not lose them. I feel him, there. But...regardless, vexing devil, rocks, right?
Vexing devil with undying. That makes me smile.
Undying Evil. Potentially 8 damage, right? For 2 mana. That makes me also smile.
There's another reason I'm not taking 4 of the devil and nor of things like Spikeshot Elder is I have self imposed limits on usage of cards based on their rarity: if it's mythic max of 1, rare max of 2, uncommon max of 3 and commons can take all 4.I've always felt it was kind of weird having more of a card that's supposedly some kind of legendary creature than a common little goblin, anyway a wee look into my design reasons there.
I can respect that.
as far as keeping creatures on the board goes. i would even take out 2 shocks for 2 vexing devils. But i respect the whole 2 rares only thing. But out of curiosity, what would you do for something like rancor? originally it was a common. but now it's been reprinted as uncommon.
Nice question with Rancor.
Look at the legalities of the time. E.g. Doom Blade was a common before M14, but it's illegal in Standard Pauper, so Rancor should follow the same rules depending on the legality of the deck
With Rancor I suppose I would be limited to a max of 3 of them, which is a shame since it's a nice card.Guess current rulings are more important to me than traditional older ones, silly white mages with their outmoded archaic draconian rules; we blue mages shall adapt, embrace change faster and thrive for it! :D
What?
Sorry if it made no sense; it was meant as a response to Jessie/coolwip4865 regarding my usage of cards based on their rarity and in particular what my usage with Rancor would be, I must of posted my comment just moments after you posted, your post wasn't even up on my screen when I posted.
Ah, the dreaded same-time posting. That's really annoying
Has happened to me too, before.