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Life gain/Drain deck!! Sunguine Bond used in the classical manner, with my flair :) comment and rate, suggestions are always welcome.
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Can you continuously use Sun's bounty's recover ability or only once? I know a creature must die first. But the last part of the card really left me confused. Is that last bit only there if you try to recover it without losing a creature?
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Continuously aslong as you always get it back when a creature dies and its in the graveyard that's how I read it anyway
thanks. i thought so but wasn't sure.
suns bounty will return to your hand if you pay the 2 mana, but if you recover it, and decide to not put t into your hand, its exiled
also, if you were running more vampires, sanguine bond~blood tribute, would work quite nicely
Okay that makes sense, thanks.
Check out the deck Deathbringer, by me. they're sort of similar
i certainly will.
Hey, I run a deck like this at home (not on the Vault). I like. How about... Divinity of Pride? And watch out... Don't give in and turn this into a vamp deck. There are too many of those anyway. SB: Soul Syphon for multiplayer. Syphon Life is cool. Souls of the Faultless is awesome, so you might want to make that 4. Just thinking--if you're running the priests and the wardens, you might want something that makes creatures come into play. Maybe Ghost Council? He also causes Lifegain/Loss on his own, and if you have several wardens and priests, that would be cool.
Divinity of pride would be awesome, but im not sure what to take out... I have no intentions to make this a vamp deck Soul syphon is a sweet card, i just dont like that you have to discard a land to get it back in addition to paying its mana cost. But i suppose i am running elixir so i might. HOW did i look past Orzhov ghost council, i even made a deck with him before... ill need to find something to take out and put him in. Thanks for the help!
Whoops, its Syphon Soul, which is different from syphon life. Syphon Life is the Retrace. Syphon Soul 2B Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Might be an option for multiplayer. In my similar deck, I never get over 40 life, so sovereign might be something to take out for the council. Then again, you have more lifegain than I. Also, needlebite trap is situational. Also might want to SB that. I find I don't get to use it besides in multiplayer. Try playtesting with Syphon Life (the retrace one). It's really useful late game, to keep reviving your spell.
I see. Yeah i will have to take out sovereign anyways for ghost council. I can use needle trap basically anytime i use oust so i think ill keep it in. And ill defiantly sb syphon soul for multi.
Oh, oust. If you're going to do that, why not do Condemn instead. Instant Speed. I would say Swords to Plowshares if you have it, but it is hard to get your hands on a few of those. Condemn is only attacking creatures, though, so all that matters is when you need to use that removal.
Yeah... I like oust though because it always gives them exactly 3 life no matter how big the creature is. But thanks for all the help man. You really got me going in a more condensed direction than before. I agree with you, though there is a lot of life gain in the deck, its hard to say if i would have 40 to get sovereign's ability to work without celestial mantle or the like.
Ghost council combos really nicely with sun's bounty, not does his ability trigger healing from warden and suture but then i can retrieve sun bounty because of the sacrificed creature.