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Clerics provide great defense and offensive capabilities, with every card having great abilities. Coat of arms bring the game home. While Oriss basically skips the opponent's turn and Order of whiteclay can resurrect nearly all creatures from the graveyard when equipped with paradise mantle. Please leave feedback, thoughts, and suggestions.
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batwing brume is better suited to this deck and i ike the combos in here ! one thing you can only bring 1 oriss back at a time and her best ability is the discard effect you could do with adding a way to get from g/y to hand,maybe add some silence's asback up instead so you can resrict there go more often while you build numbers, i like the combo with the whiteclay a lot, regrowing many frm the g/y thats very nice, adaptive automation is a must for me as it boosts the cleric itself and ripples the effect of the cot of arms, door of destinys is a similar option. and plain old swords or pth to exile over castigate for me speed is key ! good deck though i like it.
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Thanks for the help! I do have 3 entomber exarchs that can either return a creature from my graveyard to my hand or let me discard form the opponents hand(for which ever one is needed more at the time). But i do really want to add some doors, but i agree that adaptive automation is the best choice to add. I can bring it back with whiteclay.
u might wanna consider lightning greaves or swift foot boots to protect your key clerics whie you establish yourself.
I think my goal here now is to find what is redundant and unneeded in the deck and add a couple adaptive automations and swift foot boots. thanks again, you've been a huge help again.
Big fan of the Order of Whiteclay/Paradise Mantle Combo. Not sure Batwing is idea in this deck, but very fun all the same!
Thanks man, i really enjoyed putting together this deck. Batwing is there for defense while I set up for an all out assault, i might replace it with silence, but I like batwing because i can stop all the damage form the attack and send right back at them instead. It can change the pace of the game instantly and batwing is almost never expected to show up giving it a nice surprise factor.
I think im going to make this deck all white, i keep finding myself wanting to take out black creatures and then that leaves only the half black spells. In the end I think this deck would run smoother all white.