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I dont know exactly how well this would work, but it was an impulse and i had to do (literally, i was trying to get to sleep but my mind kept coming back to the innistrad cards). Regardless i think this deck is rather interesting at the very least. >>Basic ideas is to get Runechanter's pike + Blighted agent or Inkmoth. Then you just need 9 instant or sorcery cards in you grave yard. And thats how this deck was made. haha. >help> I dont really like dream twist(use it to mill yourself), i don't want to end up milling my win condition cards. I thought about using Twisted Image instead, but i don't plan on the opponent having much in play with unsummon and 8 counters. Which brought me to my third option, vapor snag. I don't really want this card either because its slow, i want to able to fill my graveyard and draw the cards i need a quickly as possible and this does neither. But it does keep me safe while i get other cards to do this task. I could also replace dream twist with more land, but running 24 land in an aggro-control deck doesn't usually work to well. Haha, so does anyone know what would be the best option? As always sideboard help is appreciated. Please comment and leave suggestions! Thanks!
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Why mainboard unsummon over vapor snag?
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Well im only dealing damage with poison counters, meaning even if i did do some damage with vapor snag, it wont help me at all so it was better to run unsummon (in case i need to save one of my creatures form destruction or whatnot).
I really like this deck. Although, I can see it having a very hard time against aggro decks. Even if you sideboard in Vapor Snags game two, a creature based aggro deck would probably give you one hell of a time. I would suggest adding Norn's Annex to the sideboard at the very least.
yeah if feared that too. but what deck doesn't have trouble with aggro deck? I dont know how i feel about annex, it would cost 4 life + 3 mana to play. Though it is a really good card. But thats where ratchet bomb comes into play. All my permanents cost 2 mana, so i can easily destroy almost any card the opponent card, so +4 ratchet bomb + 4 vapor snags and everything else it think the deck has enough protection. If it turns out that it cant take the heat from white weenie, red goblins or whatever annex will be the first card to try out. thanks!
Fast hmmm where's contagion clasp? ThATS so a must with all that mana proliferation can be an even faster at the end of there turn where they didn't play any thing dumb mana in it lol.
Also I find frost breath very helpful might want to take a look at that one. Hey if you get a second check out my last two deck could use a little feed back.
OK think about this decj this morning and azura mage and think twice great draw go cards